
This is definitely one of my favorite custom cards from SK. It actually does something that I didn't think would be possible because of the likes of melee weapons. It makes playing firearms not only fun, but effective.
Let me ask, do you guys play with the shotgun(4)?
It's a tough card to play with. It gives you +3, and you have the chance to deal round 5 damage per attack. Which kills bosses quick. But you do have to work for this number, and especially on hard and/or expert. You will find that you may forgo using this weapon because it just is not reliable.
-What if you pulled a -6 but the card says "try again"
-What if this card said "+5" instead of "+3"?
-What if you did at least 3 damage, you actually do 4 instead?
-What if using extra ammunition gives you a Chance at 20 damage instead of 15?
-What if you were fighting a big monster off a friend, and pulled that damn auto fail. You DONT murder your friend?!
That's the power of this card WITH 1 WEAPON!!!! It's insane what combos you can pull off, Tony attaching this to saw-off shotgun(5), with +2 fight and the usually over success mechs makes it more reliable to over succeed 6. Makes small side-arms like colt .32 or .45 pack a real punch with quick silver.makes cards like the Mauser c96 and even the Beretta M1918 more reliable. I made an insane deck with Becky being my main damage dealer and custom mod was a cornerstone in that deck, always stick it to "stick to the plan(3)" to always see it in your opening hand.
The only downside is that,you can't negate the autofail. You MUST play weapons. It does require a ton of resources, not just in playing weapons, but it's attachment as well.
But to be real, in guardian, what else is new?