The Sister of Ursula

Card draw simulator

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Derived from
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Rothemd · 2

Any help/ improvement ideas for this deck from you experts would be greatly appreciated!

Haven’t gotten my copy of Forgotten Age yet but this is what I intend to play.

Also I haven’t played Seeker since Rex first came out because, quite honestly, I find them boring to play but Ursula seems too much fun to not try out. So I have no idea what the Seeker meta looks like these days, I just threw in everything that looked good on paper.

The card I’m most iffy about is Hyperawareness, it might be too expensive. Not sure if The Chthonian Stone is any good either. Thinking about running Fine Clothes instead.

Again, if you have any ideas for improvement, please do tell.

7 comments

Jun 06, 2018 matt88 · 3098

Hyperawareness is fine. If you want to take advantage of Ursula's ability you will want to move a lot so you won't always be close to ur partners so you want to be able to evade reliably. The cards I don't like in this deck are Strange Solution and Working a Hunch. Except for acidic ichor, the other upgrades of Strange Solution are not worth having on Ursula and spending 8 XP on them is way too much. Working a Hunch is a card usually needed by non-Seekers who have a hard time getting clues. 2 resources to just get 1 clue is usually too much to pay when can investigate reliably. A card I would advise you to include is Logical Reasoning to have some backup against her nasty weakness which, at times, it can hit you a lot. I haven't played Ursula either, but these recommendations feel generally reasonable.

Jun 07, 2018 Django · 5070

If you're playing with others, ursula's mobility greatly benefits from other players who can protect her from enemies she's would draw, independtly from her location. Example cards:

About the The Chthonian Stone: This card is hard to rate. It's usefulness depends on the scenario's token effects, penalties and difficulty you're playing on. Most of the early scenarios have weak effects and modifiers, while they become more harsh later on. So i guess it gets better the later the scenario and the higher the difficulty.

Jun 07, 2018 Rothemd · 2

@matt88Acidic Ichor is precisely why I included Strange Solution. One of the reasons I stopped playing Seeker is because I hate not being able to pull my own weight in combat (I mostly play 2 player). Yeah 8XP is a bit much but I intend on getting Charon's Obol first thing so maybe it‘s viable?

I like Working a Hunch because it‘s fast and nifty to have in some situations like when you just have to get that last clue but don‘t have enough actions left. It also has double intellect icons which can come in handy.

If I take those cards out what should I replace them with? Logical Reasoning is already in the deck.

@DjangoThe way it's looking right now it will be a 2p campaign and my buddy will probably play Mark so he'll run some protection cards. Not sure, though which are best "Let me handle this!", On the Hunt or Heroic Rescue?

Jun 07, 2018 Django · 5070

Working a Hunch should be fine in mid to late game, when you have lots of ressources from Dr. Milan Christopher. On the other hand, deck slots for seekers are very tight so i usually don't find room for it. I'd rather have Mind over Matter, No Stone Unturned AND Preposterous Sketches instead.

How many card slots has the guardian open? If 4, he should play "Let me handle this!" and On the Hunt. About each card:

I don't like Heroic Rescue, it's very situational. Guardians have low sanity, so you don't want to play it on enemies that deal horror but most enemies that only deal damage are easy to kill (Swarm of Rats, Roach Swarm). It also won't help if ursula is at a different location. This card might one day be good if a character is released that likes taking damage/horror.

Of the cards you mentioned, "Let me handle this!" is best for protecting Ursula (the guardian should only use it on monsters, not treacheries). It does not depend on her location and the target is moved to the guardian. Saves lots of actions.

On the Hunt is situational. Main advantage, it's thinning the mythos deck from monsters, so ursula is less likely to draw one. It's also a bit of self protection for the guardian, as he can't draw Rotting Remains or other treacheries, when using this card. But it also has a down side... If he's already swarmed by enemies it's useless, until they're cleared. Can be combined with Ambush for auto damage or kill.

Jun 07, 2018 matt88 · 3098

@Rothemd It doesn't really matter what you could replace them with, just pick 2 cards as fillers and swap them out for Pathfinder after the first scenario, which is a must-buy for Ursula.

Jun 09, 2018 Rothemd · 2

@DjangoI thought about including both No Stone Unturned and Preposterous Sketches but they feel really slow and kinda ineffcient, on paper at least.

Jun 09, 2018 Django · 5070

You could easily replace these cards with Perception, Guts or Manual Dexterity. These give you a small bonus and card draw. Though Manual Dexterity is often a dead draw, if your group has many options.

Mind over Matter is a "creative solution" for unexpected problems, like Locked Door or when you absotely must evade. Usefullness depends on your group. If you've god a dedicated guardian and/or rogue you're very unlikely to need it.

Preposterous Sketches and No Stone Unturned can be slow, but never underestimate card draw and tutors (tutor = search your deck for X). They're useless if you've played all your assets. But when you're missin important shit like the guardians weapon, your Dr. Milan Christopher, rogues Leo De Luca,... they're invaluable in my opinion. For example i was in a 4 player game yesterday and neither mystic nor rogue drew their options. But we were swarmed by enemies. Don't know how many turns we wasted evading stuff...