- Q: can Logical Reasoning be used to discard a Hidden card with the Terror trait? A: Hidden cards cannot be discarded by any means save for the ability on the card itself. That means they cannot be discarded via Logical Reasoning, even though they might otherwise be able to be discarded (since they are in fact a Terror card considered to be in your threat area).
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- Platon, Państwo
I want to briefly sing the praises of this workhorse card. While it's more expensive sibling Logical Reasoning (4) never quite seems to live up to its 4 XP cost, the humble level-0 version is a must include in any Seeker deck where you are paired with a low investigator. You might find the 2 horror healing or 2 icons useful for yourself, but that ability to top up your friend's shaky Sanity or clear a Terror that is hamstringing them is invaluable, always assuming you can keep a clue on hand.
It obviously only works on Terrors in threat areas, which leaves out a lot of nasty cards, but the valid targets are well worth targeting.
- Death Approaches -- scenario-specific
- Deceptive Memories -- scenario-specific
- Disquieting Dreams -- scenario-specific
- Dissonant Voices -- since it only lasts a round, kind of an extravagant spend
- Frozen in Fear -- maybe the best target, since it can absolutely ruin a low- investigator
- Glimpse of the Underworld -- easy but painful to discard; maybe not worth 2 resources
- Glowing Eyes -- scenario-specific
- Idle Hands -- a weird treachery that your high-health/low-sanity friend might actually like
- Night Terrors
- Painful Reflection
- Realm of Torment
- The Shadow Behind You -- scenario-specific
- Torturous Chords -- scenario-specific
- Unhallowed Country *Violent Commands
- Yithian Presence -- scenario-specific
There are others, but they are Hidden, so, while you can use Logical Reasoning to clear them on yourself, you can't help partners. This card just keeps getting more useful as more Terrors get released. It would be nice to have a Blessed version to do something similar for Hexes and/or Curses, which also hang around and make you miserable.
I just used Logical Reasoning with Roland Banks in a run-through of the Night of the Zealot, and I was moderately impressed. The ability to heal 2 horror is more important to him any of the current seekers, and there aren't that many options for healing horror. Combined with double Willpower icons - which I found I used - it's pretty handy.
Probably the closest equivalent I could find was Moment of Respite, which costs 3 to heal three horror and draws a card - but requires 3XP. Compared to it, Logical Reasoning is 'Moment of Respite Lite', with the lower XP cost being the only real advantage.
The other part of the effects - remove a Terror card - is possibly occasionally useful, but at the moment there are relatively few Terror cards that go into a players threat area. Delusions and Striking Fear are the only relevant encounter sets at the moment, and all Delusions can be 'paid off' with 2 actions. Logical Reasoning is 1 action and 2 resources, so it's not a great bargain. It's decent against 'Frozen in Fear', but I wouldn't pick a card to counteract 1 encounter card.
I would say, don't underestimate the cost and conditions. 2 isn't exactly cheap (at least, for guardians who seem to have plenty of expensive cards), and you do need a clue too. You might not always have one. (Been there, done that).
In summary, reasonably impressed with this for Roland as a starting card to beef up his lacklustre sanity. With XP there are better options. I've taken to thinking of it as a better alternative to Guts for him, trading draw for, potentially, healing horror.
Other investigators? Well, seekers usually have better sanity anyway. Minh Thi Phan might have a use for it, and the Dunwich investigators can all take it as a splash card - though, to be honest, there are better choices, I think.
- Commit to a test
- Then put it in the hunch deck by defeating an enemy with Detective's Colt 1911s or drawing an
- Reveal it from the hunch deck later and:
- If you need it (either because he's taken horror or you've gotten a bad Terror) - play it for only an action (-2 resources from hunch deck and it doesn't really cost you a card because it doesn't come from your hand).
- If you don't need it - let it get reshuffled back into the hunch deck to use later when you might need it!
I've been running Joe as a 19XP Standalone Deck (because his signature weakness doesn't matter in standalone) and this card has been better than expected because of its multiple uses.
This seems like the horror-related alternative to Emergency Aid. It's 2 resources, a card, and an action to heal 2 horror instead of 2 damage. Both cards each have one extra use - Emergency Aid has the ability to heal allies and Logical Reasoning is able to remove a Terror. Logical Reasoning does also require a clue to use, but in my experience this has not been a largely prohibitive restriction.
I really like this card.
Part of it might be that I find horror to be more common than damage in the campaigns I have played (Night of the Zealot, The Dunwich Legacy, The Path to Carcosa) but I normally find the horror healing to be quite useful. In general, soaking horror is better than healing, but sometimes things go a little south and get a little crazier than you expected. In those moments, I am glad I have this card around.
A lot of non-Seeker investigators like this card:
- Carolyn Fern naturally wants this to use her special ability. It was practically made for her!
- Roland Banks has such low sanity that he's naturally going to want this card to get him through the more frightening Mythos adventures.
- Finn Edwards would consider this card as one if his only ways to snap out of Frozen in Fear.
- Marie Lambeau and other Mystic investigators might take this card to offset trauma taken from having multiple copies of Arcane Research.
Even if you don't want this card for yourself, take it for one of your friends if you're playing multiplayer! Your Guardian will thank you and will hopefully pay you back by keeping you protected from scary enemies.
Eventually this card is mostly outclassed by Moment of Respite, but that costs 1 more resource and 3 experience points! I usually just like to use this card and save the experience points for other, more powerful things.