Card draw simulator
|None. Self-made deck here.|
chirubime · 1176
Clue: 9 | Enemy Mgmt: 8 | Treachery: 7 | Tempo: 6 | Consistency: 9
The deck focuses on recycling The Necronomicon using Scavenging. Minh is incredible at triggering Scavenging because her playstyle allows her to reach the "succeed by 2 or more" threshold consistently and comfortably. Your primary role is still to be a cluever, but you have powerful testless, actionless damage making you a Seeker that doesn't need to be babysat. You can even play solo with this deck.
The tempo initially can be a little slower than other Minh builds since you will need to take a few actions to set up your assets/engines and you lack treachery negation. However, with so many skill icons, encounters that require you to perform a skill test shouldn't be any trouble for you. If you're really struggling against treacheries, Minh has access to both Forewarned(1) and A Test of Will(1). This build has the advantage over Ancient Stone builds with consistent and testless enemy management as early as your 2nd scenario. (Ancient Stone leaves you very vulnerable until the 3rd scenario, and that's the best-case scenario.)
The Core upgrades of the deck only require 10 xp:
.::PILOTING: NECRONOMICON CYCLE::.
Playing Necronomicon - Scavenging(2) saves you an action and lets you play an item off successful investigations, something Minh/seekers are already fantastic at. Ideally, commit Necronomicon for icons and then play it from the discard pile. (Note: You will not be able to use the Scavenging on the Investigate action you committed Necronomicon, but can use it on the next Investigate action.)
Discarding Necronomicon - You run 1 Magnifying Glass(1) to push an empty Necronomicon into the discard pile so you can replay it. You can also use Scavenging(2) to play a Magnifying Glass(1) from your discard pile over your Necronomicon. You can also use Act of Desperation to throw the Necronomicon at an enemy. Act of Desperation + Necronomicon actually lets Minh deal with enemies with 5 health which is incredibly self-reliant as a Seeker primarily focused on grabbing clues. You can even choose the right time to use Mr. Rook to find your King in Yellow weakness and push the Necronomicon out of your hand slots that way.
Recurring Necromonicon - The deck uses Knowledge is Power to let you save charges on your Necronomicon. If the Necronomicon is already in your hand slot, you can deal 6 testless damage with Knowledge is Power. Scavenging(2) also lets you play it directly off successful investigations.
Economy - Take Heart and Act of Desperation help Minh recover resources to replay Necromonicon. When you have more exp to spend, Drawing Thin will allow you to bypass resources as a limiting factor for your Necronomicon loops. Of course, you can use Resourceful to recur any of these survivor cards.
Taking 2 Studious makes Seekers insanely reliable. When you mulligan, make sure you have at least one of the cards in the first category before you prioritize anything below it.
2. Primary Engine - Dream Diary
I've linked a template for the 0 Exp Campaign Starter deck. Here are the changes if you wish to manually swap out the exp cards:
Dream Diary(3) Dream Diary(0)
Magnifying Glass(1) Magnifying Glass(0)
The Necronomicon(5) Occult Lexicon Gives you testless damage, economy, and card draw to help you get through Scenario 1
Grisly Totem(3) Rabbit's Foot(0)
Drawing Thin Rabbit's Foot(0)
Drawing Thin Crack The Case Extra economy
Pathfinder(1) Fine Clothes Most campaigns have someone you can parley in the first 2 scenarios
Deduction(2) x2 Deduction(0)
Sharp Vision(1) x2 "Look What I Found!" x2 Gives you icons and clue compression prior to your exp upgrades. You can also opt for Winging It, but you don't play extra discard synergy nor does it have icons for your weakness
.::CARD CHOICES / TIPS & TRICKS::.
Arcane Enlightenment - This card I'm still not sold on. The objective of the card is to allow you to dual-wield your Dream Diary and Necronomicon, both essential to Minh, without worrying about losing them to King in Yellow. However, by the time your engine is set up, you rarely have the time to play Arcane Enlightenment. You can swap this card out for a Forewarned, Logical Reasoning, Alter Fate just to have some answers to really really nasty treacheries.
The King in Yellow - You can deal with this card in 2 ways. Early into the game, you can aggressively use Mr. Rook to flush this card out. If you already have your 2 tomes out and haven't drawn King in Yellow yet, I would urge you to use your Necronomicon secrets generously. That way when you draw King in Yellow, you can push an empty Necronomicon out of your hand. Plus, since you will be overachieving in order to get rid of King in Yellow, you can almost certainly trigger Scavenging(2) off the Investigation action you perform.
Drawing Thin - I like to use this card on treacheries I intend to fail in order to gain some economy. Also, The Dream Diary played in this deck gets bonus skill icons at 4 shroud or higher locations. That means you can economize for free since Essence of the Dream cancels out the Drawing Thin difficulty amp. Lastly, since you will need to overachieve to remove your signature King in Yellow, you can also Drawing Thin on the action you intend to remove your weakness with.
Knowledge is Power - When you are starting a campaign, you can use this card to trigger Dream Diary(0) so that you can grab Essence of the Dream without expending an action. Makes it much faster to achieve your tome side quests. You can combo with Necronomicon's testless clue and testless damage abilities for a total of 3 clues or 6 damage.
Unexpected Courage Expeditious Retreat, Brute Force, Survival Instinct [Depending on what campaign you are playing, you may need to find action compression skill cards that can help you and your teammates.]
Eureka! Perception, Cryptic Research, No Stone Unturned [Ramp up your deck consistency so you get to your engine cards faster. I value Perception(2) the highest because of the icons. Cryptic Research's lack of icons actually sucks. Plus, you cycle your deck so fast, you are going to see your basic weaknesses and King in Yellow if you are blindly drawing via this card. Moreover, Necronomicon(5) already has lets you draw 6 cards off 1 fully charged tome.]
I've been waiting for a while for the starters to come out since my favorite investigator is Minh and I didn't have anything to contribute with Infinty Stone, Cat, Dream Diary + Dream Enhancing Serum decks already shared.