Wróg
Humanoid. Lunatic.
Forced - After Maniac engages you: Take 1 damage and deal 1 damage to Maniac.

Wróg
Monster. Geist.
Cannot be damaged except by Spell, Relic, or encounter cards.
Parley. Test (3) to attempt to banish the geist. If you succeed, deal it 1 damage.

Possessed Oathspeaker
A Damnable Fate
Wróg
Monster. Servitor. Elite.
Hunter. Retaliate.
Cannot be damaged during act 1 or act 2.
Forced - At the beginning of the enemy phase: The investigators must either ready Possessed Oathspeaker or place 1 doom on it.
Objective - If Possessed Oathspeaker is defeated: (→R3)

Wróg
Monster. Byakhee. Cultist.
Forced - After Rift Seeker attacks you: You must either take 1 additional damage and 1 additional horror, or place 1 doom on each agenda in play.
Place 1 doom on each agenda in play and take 2 horror: Parley. Discard Rift Seeker.

Wróg
Creature.
X is the shroud value of Roach Swarm's location.

Royal Emissary
Messenger from Aldebaran
Wróg
Monster. Elite.
Prey - Lowest .
Massive. Hunter. Retaliate.
Forced - At the end of the enemy phase: Each investigator at Royal Emissary's location or a connecting location takes 1 horror.

Sebastien Moreau
Dzika histeria
Wróg
Potwór. Obłąkany. Elitarny.
Łowca. Mściwy.
Ataki Sebastiena Moreau nie mogą zostać anulowane.
Fabuła
Każdy badacz w lokalizacji, w której znajduje się Sebastien Moreau, otrzymuje 1 punkt przerażenia.
Porusz każdy żeton wskazówki z Sebastiena Moreau do jego lokalizacji.
Odwróć tę kartę na jej stronę wroga i zamień ją z wersją Sebastiena Moreau będącą atutem z cechą Gap (usuń dany atut z gry).


Wróg
Humanoid. Cultist.
Spawn - Any empty Historical Society location.
Aloof.
Forced - At the end of the mythos phase: Move 1 clue from Seeker of Carcosa's location to Seeker of Carcosa (if you cannot, place 1 doom on Seeker of Carcosa, instead).

Wróg
Monster.
Prey - Most horror.
Retaliate.
Forced - After you successfully evade Spawn of Hali by 2 or less: Take 1 horror.

Wróg
Monster. Byakhee.
Hunter.
While Stealthy Byakhee is exhausted, it gets -3 fight.

Wróg
Monster. Byakhee.
Prey - Lowest remaining sanity.
Hunter. Retaliate.
Forced - When Swift Byakhee would move via the hunter keyword: Instead, move it (one location at a time) until it enters its prey's location. If it moved more than one location by this effect, it does not attack this phase.

The Organist
Draped in Mystery
Wróg
Humanoid. Avatar. Elite.
Aloof. Cannot be damaged.
Forced - At the end of the enemy phase: If The Organist is unengaged, move it 1 location away from the nearest investigator (to a location with no investigators, if possible). If it is engaged, disengage it instead.
The Organist
Hopeless, I Defied Him
Wróg
Humanoid. Avatar. Elite.
Hunter. Cannot be damaged.
Forced - After The Organist moves from the hunter keyword, if it is unengaged: Resolve its hunter keyword again. The Organist cannot attack this phase. (Limit once per round).


Wróg
Monster.
Spawn - Porte de l'Avancée or Chapel of St. Aubert.
Hunter.

Wróg
Monster. Byakhee.
Spawn - Bleak Plains.
Retaliate.
Forced - After a location is flipped over, if Winged One is ready and unengaged: Move it once toward that location.

Wróg
Humanoid. Lunatic.
Forced - After Young Psychopath engages you: You must either take 1 horror, or Young Psychopath gets +3 fight until the end of the investigation phase.

Tajemnica. Stage 1
Each location is connected to each location adjacent to it.
Specter of Death
A Force From Beyond
Wróg
Monster. Geist. Elite.
Spawn - The starting location.
Hunter. Retaliate.
While Specter of Death is exhausted, it takes 1 less damage from each attack made against it.
Forced - After you fail a skill test while attempting to evade Specter of Death: It attacks you.


Tajemnica. Stage 2
Each location is connected to each location adjacent to it.
Join Them In Death - Back
Each investigator is defeated and suffers 1 physical trauma.


Tajemnica. Stage 2
Forced - After Royal Emissary is added to the victory display: Remove all doom from play and reset the agenda deck to agenda 1a. Then, place 3 doom on that agenda.
"Exit Now" - Back
Each investigator takes 100 horror (cannot be prevented).


Tajemnica. Stage 1
The Final Guest - Back
Find the Bystander asset with the fewest clues on it. Spawn the set-aside Dianne Devine enemy at that asset's location.
Shuffle the encounter discard pile into the encounter deck.


Tajemnica. Stage 3
Flee while you still can.
Forced - When you would place an enemy beneath the act deck: Shuffle that enemy into the encounter deck, instead.
Masks, Masks, Masks - Back
You look for a way to escape, but instead you see the pallid mask of the Stranger staring back at you. Around every corner, behind every door, staring at you through every window. That mask… That damned mask…
Or… Perhaps it is you who wears the mask…?
Each investigator who has not resigned is defeated. (If any investigators resigned, those investigators may immediately advance to act 4b.)

