Tajemnica. Stage 2

Mity
Doom: 6. Clues: –
The whirlwind over the island continues to rage. Blinding flashes of lightning and deafening thunder assault your senses. Is the vortex above the key to opening the path? If so, you have no choice but to beckon the entity closer…

Each Monster enemy gets +1 fight.

The investigators spend 1 clues, as a group: Place 1 doom on this agenda (this effect can cause this agenda to advance). Each investigator draws 1 card. (Group limit once per round.)

Michał Miłkowski
Noc czarnych gwiazd #279. Powódź na Dole #7.

Worlds Intertwine - Back

Tajemnica
Something is wrong. The vortex must have triggered the gate by now. You researched this ritual to the best of your abilities, but for some reason, it isn't working.
Desperate, you examine your surroundings. Waves crash just over the outer walls of the village, flooding the streets. Figures robed in yellow search through the streets, their hooded lamps illuminating the floodwater. Suddenly, you realize your error - the vortex wasn't the key, it was the sea!

Spawn the set-aside Beast of Aldebaran enemy in the Chapel of St. Aubert.

Check Campaign Log. If Ashleigh Clarke is not listed under "VIPs Slain," search the collection for Ashleigh Clarke (Songs Die Unheard) and spawn her at Porte de l'Avancée.

Remove the set-aside act 3c card from the game. Advance to agenda 3c.

Your objective lies within the other agenda deck.

The Entity Above
The Entity Above

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