Umiejętność

Innate.

XP: 5.

Neutralne

Artist, Believer, Dreamer, Sorcerer deck only.

If this skill test is successful, you may remove Memories of Another Life from the game to search your collection for any non-permanent level 0 card (even if it does not meet your deckbuilding requirements). Play that card at no cost. At the end of the game, return that card to your collection.

Aleksander Karcz
The Drowned City Investigator Expansion #125.
Memories of Another Life

FAQs

No faqs yet for this card.

Reviews

This card is pretty insane, as you get to staple the effect of any level 0 asset or event to a successful skill test at no cost, along with an unexpected courage to help you with that test. As of printing, here's the valid users - Sefina Rousseau, Zoey Samaras, Father Mateo, Sister Mary, Luke Robinson, Lucius Galloway, Agnes Baker, Akachi Onyele, Marie Lambeau, Dexter Drake

Here's a list of some of the generically powerful things you can do with it, even without specific scenario/card combo interactions. "At no cost" is an insane line of text that makes it very powerful with any of the doubles from Hemlock Vale. This is just my list that I threw together, I'm sure there are other respectable cards and some that are particularly strong given specific scenarios/situations. To me the thing that makes this card sing is its sheer versatility - almost any of the below effects are very strong, and you get to choose the best one for any given situation.

Gain 8 Resources for investigators at your location: Bank Job (Hot Streak is 4xp and nets you 7 resources)

Draw 5 Cards for investigators at your location: Thorough Inquiry (All In is also 5xp, but Memories doesn't have the weakness clause)

Get an automatically successful +1 damage fight(You don't take the attack, as the enemy attack is a cost): Toe to Toe

Take an extra action every turn for the rest of the scenario: Leo De Luca

Discover 2 clues: Extensive Research

Move, discover a clue, and activate an asset (can also be given to other investigators at your location): Task Force

Deal 3 damage to each enemy (and investigator) at your location or a connecting location: Dynamite Blast

Automatically evade or deal 1 damage to all non-elite enemies at your location and connecting locations: Elaborate Distraction

Evade all enemies at your location (including elites): Cunning Distraction

Move up to 3 times without engaging enemies: Scout Ahead

Get a generically powerful yellow card: Dr. Milan Christopher

Get a generically powerful green card: Lucky Cigarette Case

And some situationally useful ones:

Gain 3 slotless horror soak for your team: Something Worth Fighting For

Gain 3 slotless health soak for your team: True Grit

Resign: "I'm outta here!"

Gain 3 supplies or ammo for assets you control: Cleaning Kit, or with soak if you have an ally slot: Venturer

Double the ammo or supplies on an asset you control: Contraband

Turn your events into skills(with no weakness, again, additional cost is removed): Crystallizer of Dreams

Grab a clue and find an enemy to kill: Kicking the Hornet's Nest

Discard a Terror treachery from an allied threat area (as long as you have at least 1 clue): Logical Reasoning

Grab any one of the masks: Cat, Fox, Mouse, Sparrow, Wolf

Trade resources, items and allies: Teamwork

Therebrae · 37
5 xp and success seems like a lot until you realize it replaces hundreds of cards. — MrGoldbee · 1479
It's the strongest toolbox card in the game. It has the ability to do any of the above things, and more. If you read the card as "If you succeed, gain 8 resources OR draw 5 cards OR heal 3 damage OR heal 3 horror OR ..." I think it's pretty obvious how powerful this effect is. 5xp is a lot, but I'm pretty sure it's justified here and may even warrant a taboo. — Therebrae · 37
Yes, that's great and all, but have you though about how it bogs the game down when you play it and have to think about the best card to pick? I personally don't want to go through that list each time I trigger it... — AlderSign · 345
@AlderSign True, I would just include three staples (such as Bank Job, Inquiry, Leo) and have them set aside like bonded cards. Honestly, I think a clean table-nerf is that you declare upon purchase which class you "have memories from" so your locked in to just one class of lvl 0 cards. Still strong card, but not functionally your entire collection strong. — McJames · 158
Cool, i now get to browse through my full collection in the middle of the game to pick the best card to play... Says no one ever. Wether you buy the card as Versatile on steroids or as a toolbox, you buy it with the card(s), it would bring in, in mind and have them ready in a sideboard. — Adny · 1
I would probably stick to the empiric hypothesis, if I don't have access to the seeker class. — Tharzax · 1
@Adny: I mean, yeah, that fixes the AP, but I disapprove of a card design that discourages you from using its full potential. — AlderSign · 345
@Tharzax: I wonder what happens if you pick a customizable card that does not meet your deckbuilding requirements and then play Refine. Would you even be allowed to? — AlderSign · 345
I have a fun question though, can Taboo player fetch Double or Nothing? — RichardPlunkett · 12
@ RichardPlunkett "Cards from the Forbidden list cannot be included in your deck". MoAL doesn't add a card to your deck, and the list doesn't remove the card from your collection, so in that sence I guess you could. However Double or nothing is a skill and MoAL can only play a card. So no you can't get it. — Rafael_Rupert · 1
Warning Shot without spending ammo? Weird. Bide Your Time is also a quite okay target I guess. — AlderSign · 345

This card is unreal in a Lucius deck with Ancestral Knowledge. If you keep your skill card count down to exactly 10, you will end up drawing at least one of them over 3/4 of the time, and you will draw both of them nearly 1/4 of the time!

DashRendar · 2

This card feels too good to be played.

A thought that itches my mind is the following: can it search for investigator exclusive cards? After all, it specifically says: even if it does not meet your deckbuilding requirements.

SirDalen · 2
No, it allows you to search for a level 0 card and investigator exclusive cards have no level. — Gsayer · 1
@Gsayer Yeah forgot about that. Bummer. Would have been so much fun. — SirDalen · 2

The real question here is if Sled Dogs are viable if you have not 4 but 6! Not only does this combo increase the maximum potential of the good boys and girls, but also helps you find them earlier, as a quasi-tutor.

On that note, this card allows playing cards that you already have the maximum number of copies in your deck, because they are not added to it. Looking at Open Gate or Fortuitous Discovery, for example.

Enjoy and go crazy ;)

AlderSign · 345
You can play more than 3 "Open Gates", because the card says "Group limit 3 in play". I guess, for Sled Dogs and Fortuitous Discovery, you should be fine. As long, as you borrow the copies in your deck from a friend. The ones you fetch in game must come from your collection. Otherwise the search would fail. — Susumu · 374
*can't play more than 3 "Open Gates"... — Susumu · 374
Of course, if you have a promo set from Arkham Nights 2022, you should have a fith copy of Sled Dogs in your collection. :) — Susumu · 374
i have a feeling there was a ruling, that your collection only counts one copy of each product, so no game — Adny · 1
Ad Open Gate: True, but more is still more; I rarely saw all 3 ever in play. Sometimes you commit one, sometimes it gets discarded, sometimes it's at the bottom of your deck. And year, other possibilities feel strong (there are more cards like this). — AlderSign · 345
@Adny: I'd like the source for that please :) It makes a too big difference to just speculate about. And apart from that you can always proxy, so no real need to "borrow from a friend". — AlderSign · 345
I think, Adny mixed it up with the collection of basic weaknesses. For them it was clarified, that you should not take cards from multiple copies of the same product. (Most likely duplicates from two old core sets.) My comment of "search your collection" was more tongue in cheek, but if you take it really serious, RAW you should not take proxies or borrowed copies on the "search". — Susumu · 374
Mhm, I am still wondering if there is an official ruling on the question about the collection. But maybe you mean that if I buy the expansion the card if from I can search that card 10 times and that's different from proxying then I understand you. — AlderSign · 345

The "at no cost" bit makes me wonder how this (and adaptable) treat level-0 cards with xp costs. I would assume grabbing a Drawing Thin or other taboo card has at least been suggested with adaptable, but this one has a wording that suggests it would ignore the xp cost. Especially at 5 xp itself.

Iduno · 4
I mean, you don't permanently add it to your deck, so of course it would ignore exp costs much like you don't pay 1 exp to "add" a level 0 card. — Spamamdorf · 5