Card draw simulator
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None. Self-made deck here. |
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Rita's RttDL Solo Run #2: The House Always Wins | 5 | 1 | 2 | 1.0 |
Magnificate · 1203
Opening Hand: Track Shoes, Waylay, Flashlight, Peter Sylvestre, Newspaper
Dr. Armitage needs someone to fetch his esteemed colleagues. Fast. It does make sense for him to think of Rita first, doesn't it? Alas, Dr. Armitage assumes she'll only be there to take care of the busywork and perhaps assist with overcoming some minor obstacles. But saving the world on her own? Bah!
#1
- PLAY Newspaper
- PLAY Flashlight
- MOVE to Orne Library
- Upkeep: draw Last Chance, 3 resources.
#2
- Mythos: 1/7 doom, Resurgent Evils (1 doom)
- INVESTIGATE with Flashlight (2 supplies left, -1, 1 clue)
- PLAY Peter Sylvestre
- Upkeep: draw Waylay, 1 resource.
#3
- Mythos: 3/7 doom, Resurgent Evils, Enthralled Security Guard, Thrall (at Administration Building)
- EVADE (, defeat Enthralled Security Guard)
- MOVE to Humanities Building
- INVESTIGATE with Flashlight (1 supply left, )
- Upkeep: draw Haunted, 2 resources.
#4
- Mythos: 4/7 doom, Vassal of the Lurker
- EVADE (-3, exhaust & 1 damage to Vassal of the Lurker)
- RESOURCE
- PLAY Waylay (-3, defeat Vassal of the Lurker)
- Upkeep: draw Last Chance, 1 resource.
#5
- Mythos: 5/7 doom, Whippoorwill
- Haunted
- ENGAGE Whippoorwill
- Enemy: Whippoorwill attacks (1 horror to Peter Sylvestre)
- Upkeep: draw Track Shoes, 2 resources.
Rita's Boardstate: 9 health, 5 sanity, 1 clue, 2 resources
In Play: Flashlight (1 supply), Newspaper, Peter Sylvestre (1 horror)
In Hand: 2x Last Chance, 2x Track Shoes, Waylay
Threat: Whippoorwill
Solid beginning! However, Rita is being stalled by the encounter deck throwing enemy after enemy at her. She manages them well, but 1-health enemies or those that are defeated when evaded play to her strengths. What happens when she runs out of Waylays? BTW, I was considering running Cheap Shots instead of Waylays, but as it turns out Cheap Shots wouldn't be of much use in the above situation.
#6
- Mythos: 6/7 doom, Eager for Death (-1, 2 horror)
- EVADE (0, defeat Whippoorwill)
- INVESTIGATE with Flashlight (no supplies left, 0, 1 clue)
- MOVE to Miskatonic Quad
- Peter Sylvestre
- Upkeep: draw Resourceful, 3 resources.
#7
- Mythos: 7/7 doom, Quiet Halls advances to Dead of Night, Visions of Futures Past (-2, discard 4 cards)
- MOVE to Science Building
- INVESTIGATE (commit Resourceful, )
- INVESTIGATE (0, 1 clue)
- advance After Hours to Rice's Whereabouts
- Upkeep: draw Perception, discard Track Shoes, 4 resources.
#8
- Mythos: 1/3 doom, Whippoorwill
- MOVE to Miskatonic Quad
- MOVE to Student Union
- INVESTIGATE (-2, 1 clue)
- Enemy: Whippoorwill hunts to Miskatonic Quad
- Upkeep: draw "I'm done runnin'!", discard Last Chance, 5 resources.
#9
- Mythos: 2/3 doom, Secret Door
- Rice's Whereabouts (find "Jazz" Mulligan)
- PARLEY (commit Perception, +1, draw "I'm outta here!", take ["Jazz" Mulligan](/card/02060),)
- advance Rice's Whereabouts to Campus Safety
- Secret Door (, discard 3 cards)
- Enemy: Whippoorwill hunts to Student Union
- Upkeep: draw Flashlight, discard Track Shoes, 6 resources.
#10
- Mythos: 3/3 doom, Dead of Night advances to The Beast Unleashed (The Experiment moves to Science Building), Visions of Futures Past (-1, discard 4 cards)
- "I'm done runnin'!"
- EVADE (commit "I'm outta here!", , defeat Whippoorwill)
- PLAY Flashlight
- Secret Door (commit Last Chance, -2, discard Secret Door)
- Upkeep: draw Resourceful, 5 resources.
Rita's Boardstate: 9 health, 3 sanity, 0 clues, 5 resources
In Play: Flashlight (3 supplies), Newspaper, Peter Sylvestre, "Jazz" Mulligan
In Hand: Waylay. Resourceful
It seems Rita will be able to pull it off, but won't be able to score additional XPs. There's almost no action compression in this deck, aside from Track Shoes. Notice that back in round #3 there was an opportunity to put the Thrall at the Quad. Doing so and playing Track Shoes would save up on movement and perhaps allowed Rita to elude the birds without killing them. Then again, Secret Doors. This encounter card is wonderful. For most investigators it's a bit easier to deal with than Locked Doors, but at the same time it's much harder to ignore.
#11
- Mythos: 1/2 doom, Secret Door
- INVESTIGATE (commit Resourceful, 1 clue, return Last Chance)
- Secret Door (commit Last Chance, -1, discard Secret Door)
- MOVE to Dormitories
- Upkeep: draw Hoods, 6 resources.
#12
- Mythos: 2/2 doom, The Experiment moves to Miskatonic Quad, Light of Aforgomon
- EVADE (-3, exhaust & 1 damage to Hoods, Hoods attack, 1 damage & 1 horror)
- PLAY Waylay (-1, defeat Hoods)
- INVESTIGATE with Flashlight (2 suuplies left, 0, 1 clue)
- draw Live and Learn, 4 resources.
#13
- Mythos: 1/2 doom,Eager for Death (commit Live and Learn, )
- INVESTIGATE with Flashlight (1 suplies left, , 1 clue)
- INVESTIGATE with Flashlight (0 suplies left, -1, 1 clue)
- R2.
You gotta respect Light of Aforgomon! That last mythos phase was do or die because of it.
Why have I decided to save the students instead of rescuing Professor Rice? I would love to have an Intellect boost in Rita's deck, but alas I expect to lose the Essex Country Express. Rita has no tools to handle it. Or does she? If you have an idea on how to survive the train ride post them below. All ideas are welcomed, brilliant and daft alike.
Campaign Log:
Extracurricular Activity: The students were rescued. Professor Warren Rice was kidnapped. 3 XP (Vassal of the Lurker, Orne Library, Dormitories).
Very interesting! Just built my first Rita deck for Forgotten Age. When looking at your cards, did you not plan on killing most enemies? How did you deal with bosses?