Card draw simulator
Derived from |
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None. Self-made deck here. |
Inspiration for | ||||
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Mandy keeps her deck in her Hand, Rogue Version | 14 | 12 | 2 | 1.0 |
Django · 5070
Deck based on Dream-Enhancing Serum and Laboratory Assistant to keep a copy of every non-asset card in your hand. As result you draw 3-4 additional cards earch turn and commit/ play the 2nd and 3rd copies. Deck focused on gathering clues.
Basic strategy
- 2 Laboratory Assistants increase your hand size to 12. Dream-Enhancing Serum makes the 2nd and 3rd copy not counting against hand size.
- Get these assets into play as early as possible, while keeping the first copy of every non-asset in your hand to trigger Dream-Enhancing Serum's draw effect each turn
- Mr. "Rook" and Eureka! help you locating above cards
- Do not keep Perception, Deduction and Fortuitous Discovery in your hand, see additional combos
- Mandys of 5 means she doesn't need help investigating shroud 3 or lower on standard difficulty, so you can contribute to finishing the scenario from turn 1. You're free to commit card besides the first copy to tests.
- The deck's assets have a total cost of 18, so play other assets only if your Laboratory Assistants and Dream-Enhancing Serums are in play. For Astounding Revelation choose ressources.
- Myriad cards work well with the Dream-Enhancing Serum cause the 2nd and 3rd copy don't count against your hand size and are more likely to trigger the serums draw effect
- With all assets in play the deck has 11 unique cards (including Occult Evidence) so you could theoretically keep your whole deck in your hand, excluding weaknesses.
Starting hand
- Dream-Enhancing Serum
- Laboratory Assistant
- Mr. "Rook" or Eureka! to search for the above
Additional combos
- Use Practice Makes Perfect and Mandys ability to find 2 of the following cards: Perception, Deduction
- Don't keep any of these skills in your hand before your deck is reshuffled
- Be sure at least 2 of these are in your deck before playing Practice Makes Perfect
- Fortuitous Discovery gets 3 clues if 2 are in your discard pile, so don't keep it in your hand if you can pay it's cost
- Dream Diary grants you a free skill card each turn with ??+?? because you'll have 8+ cards in your hand all the time
- Ancient Stone deals lots of damage with all the card draw (also see those stoned Minh decks)
- Grisly Totem improves Essence of the Dream and provides more draw
- Do not play A Glimmer of Hope, commit it to tests and reshuffled it into your deck while keeping one of them
- Live and Learn and Lucky! help you succeed on most tests
Upgrades
- 1x Charisma to have both Laboratory Assistants and Mr. "Rook" in play
- Studious
- 2x Lucky! -> 2x Flare
- Get 2 allies in play with Mandys ability
- Deduction -> Deduction 2
- 1x Eureka! -> No Stone Unturned
- Shortcut -> Pathfinder
- Astounding Revelation -> Segment of Onyx
- Practice Makes Perfect -> Extensive Research
- Gain clues for 0 ressources with 10+ cards in your hand, which should happen frequently in mid to late game
Variants
- To start with 0 XP, replace all cards with their LV 0 version and Ancient Stone with a second Mr. "Rook"
- For combat options, replace Practice Makes Perfect, Perception and Deduction with "I've got a plan!", Strange Solution and Mind over Matter
- Upgrade Mind over Matter to Brute Force and Strange Solution to Strange Solution; replace "I've got a plan!" with Emergency Cache to recharge the solution
- Live and Learn -> Resourceful to play the third copy of Fortuitous Discovery 3 times and gain 3 clues each time
- You could replace Ancient Stone with Grisly Totem for more card draw
- For Rogue version, see here:
5 comments |
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Mar 02, 2020 |
Mar 03, 2020Not sure if this is just a product of the way arkhamdb presents Mandy, but you seem to have too many copies of Occult Evidence here since this is a 30 card deck. There should only be one. |
Mar 03, 2020I love this concept! Surely a deck like this would have Extensive Research in it? |
Mar 03, 2020I will be playing the deck in a 2-3 weeks when our FA campaign with Sefina and Joe is over, though i prefer the rouge version. I suspect the ressource problems i mentioned earlier will be a bigger issue in the survivor version. For comparison, you start with 5 ressources and will be at 18 over 13 turns, assuming no other source. If you're lucky and get all 3 Astounding Revelations for 6 additional that's turn 7, but that doesn't account for events (though most cost 0-1).
Extensive Research should be playble consistently at 0 ressources, but the deck slots are very tight. I'd also like to have a second Grisly Totem and Eureka! but can't for same reason.
Regarding encounter cards with tests, the deck has several cards with ? that can be boosted by Grisly Totem, which you can save for encounter tests in case you get close to 0 HP/ sanity. Add Lucky! for higher chances of success. In emergencies you could even commit/ play the first copy of these cards and get them back with your draw engine. Mythos cards that add doom is a problem with her weakness that i didn't consider yet (add Overzealous for the icing on top). The best you could do here would be Forewarned cause you'll redraw it as well? Maybe replace Fortuitous Discovery and add 2nd copy of Eureka!? For enemy handling, you could save your Essence of the Dream to evade, if you don't have the stone ready. I think the best you do in both cases, after reshuffling, use Mr. "Rook" to search for your weakness at start of the investigation phase and have Forewarned ready. Once it's out, you're safe until your next reshuffle. |
Apr 08, 2020Can't have 3 Occult Evidences ina 30 card deck, only one is allowed. |
How does the 'draw everything' strategy deal with the fact that if Mandy is drawing through her entire deck over and over? Each cycle is going to result in her suffering 1 Horror, and she's constantly losing a search/drawing an Encounter due to Shocking Discovery.
The Horror can be somewhat mitigated thanks to allies with good Sanity. However, constant Encounter draws have a pretty notable price and can add more danger than they're worth. Encounters that add Doom are probably the worst of these, since even drawing 'safe' cards means you're tearing though the deck and hitting these more often. However, there can also be particularly awkward enemy draws. If Mandy stumbles onto an enemy that happens to prey on her, if she moved to some other location before someone else did, or if the monster fighters have already acted, then the rest of Mandy's turn is going to be dead in the water. Ancient Stone is the only way for her to deal any damage, and that requires some method of drawing, and there's no real way for her to avoid that risk.