Joe Diamond _ True Solo _ Web completed successfully

Card draw simulator

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xericdx · 47

Enemy Management: Detective's Colt 1911s: Agressive search Crowbar: to save ammunitions Extra Ammunition: for Detective's Colt Overpower and Vicious Blow Beat Cop Dissection Tools Prepared for the Worst Daring

Clue getting: Hawk-Eye Folding Camera Crowbar Fieldwork Scene of the Crime Working a Hunch

Resources - money Burning the Midnight Oil Crack the Case

Card draw: Tooth of Eztli Laboratory Assistant Preposterous Sketches Daring

Mythos defense Tooth of Eztli Logical Reasoning Take the Initiative

Notes: In my deck I got 2 extra XP as I drew Offer You Cannot Refuse. I spent on extra ammunitation (instead of Shortcut) but probably not the best choice. In my original deck I also had Tinker, but I ended up regretting the card, it was mostly taking up space and draw from better cards. For Hunches, I prioritized cars costing 2, mostly leaving the 0 costs in the deck.

UPGRADES: I dropped Crowbar, and replaced some assets (e.g. Beat Cop for Michael Leigh,Fieldwork for Hiking Boots, while also upgrading key cards ( Working a Hunch (2) is a must, so is Charisma, especially once I picked up more allies from the campaign).

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