Card draw simulator
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None. Self-made deck here. |
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5c Badstuff · 7

George Barnaby has found a stowaway
Core Mechanic: Good Weather attaches itself to the agenda, then is discarded when the investigation phase begins. Immediately after the investigation phase begins, you can attach it back to the agenda since it returns itself to your hand with Parallel "Ashcan" Pete's ability.
This effectively gives a permanent +2 boost to your group's most important skill.
Overview: This deck revolves around Good Weather and Parallel Ashcan Pete’s ability to recur it forever. You can use regular "Ashcan" Pete deckbuilding to adjust your cards depending on your team composition.
I would recommend running this deck if you are going for a “theme” run with similar investigators. An all- Circle Undone, or all- Forgotten Age run would be the best case for this deck since it would be less weather management on your end, and more Good Weather uptime for everyone.
Primary Role: Flex + Support
Created: “The Drowned City Investigator Expansion”
Tested: Innsmouth Conspiracy (4p) [Success]
Card Choices for Scenario 1:
This deck list is meant to provide an example. Consider changing some cards to suit the needs of your team composition.
Core Card Choices
- Good Weather is the namesake card and can provide a teamwide +2 boost to any skill forever as long as you have the resources
- Hiding Spot + Pete's Guitar is a fantastic combo with Parallel Pete and can easily manage enemies to support the team
- In the Thick of It since you need to buy Good Weather ideally at Scenario 1
- On Your Own since you need to play Good Weather every turn, and the resource costs really add up
Recommended Card Choices
- Bandages since you don't run any allies to stay healthy. Pete's Guitar can deal with horror damage, and this can deal with physical.
- Leather Coat for the same reasons as Bandages
- Sparrow Mask is to boost your skills even more. If you have or chosen for Good Weather, you can be testing at 8 or 7 very consistently.
- Contemplative is a nice flexible card for either you or your teammates. Since the other investigators will most likely be testing at higher numbers, you can commit this to contribute
- Long Shot same reasoning as Contemplative, but for fighting and evading
- Resourceful is to recur your best Survivor cards
- Take Heart is great economy
Optional Card Package Examples:
- Azure Flame / Clairvoyance / Holy Rosary / Granny Orne since you can choose weather forever to test at 6 skill value with just Good Weather out
- British Bull Dog / Thieves' Kit / Forensic Kit / Cleaning Kit / Track Shoes since you can choose weather instead to test at 5 skill value with just Good Weather out
- Dark Horse / Fire Axe / Mariner's Compass / Jessica Hyde / Guiding Spirit since sometimes the party won't be hyper focused on one skill. You can take advantage of the fact that Good Weather costs a ton of money over time so we will most likely have 0 resources.
- Ward of Protection / Transmogrify / Wolf Mask since these cards are generally good with Parallel Pete's horror healing, attachment recursion, and easy engagements.
I didn't add any upgrade paths since card upgrading is very campaign dependent and team-composition dependent. However, if you're learning towards an fighter I would recommend picking up Ornate Bow and Cleaning Kit. The rest of your upgrades can go into more support like Lucky! or luxury upgrades like Key of Ys since you don't need much experience for this deck to function. An alternative is to go with Old Keyring and Shed a Light which is just universally good for . In my Innsmouth Conspiracy run, my group didn't hyperfocus on one skill, so I took Hyperphysical Shotcaster to test whatever skill was chosen from Good Weather that turn.
If you like this deck list, feel free to let me know by liking or commenting. Let me know if you have any suggestions too, since this is my second published decklist. I'm happy to respond to any questions.
Thanks for reading!