Card draw simulator
Derived from |
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None. Self-made deck here. |
Inspiration for |
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None yet |
andykimbrey · 9
TEAMWORK
Deny Existence and Hypnotic Gaze tank for my party at connecting locations due to Luke Robinson's ability.
Spectral Razor is a massive punch which I can do from a connecting location.
Ward of Protection tanks the deck, and I can afford to take the sanity at Base 9.
Scrying Mirror is pure tech for optimising big decisions or gambles.
CLUE GATHERING
Read the Signs and Flashlight help me get out of Dream-Gate, and are just good for getting clues. Sixth Sense allows me to get clues with my and is very thematic for Luke Robinson, a million times better than Rite of Seeking and Clairvoyance because there's no downside.
Vantage Point is free clues from walking through the Dreamlands.
Inquiring Mind is great for turning on the above spells that hoover additional clues.
TOOLKIT
Crystal Pendulum and Guts are good as I'll be using my for most things.
Robes of Endless Night tanks my health and reduce the cost of all my spells.
Unexpected Courage is Unexpected Courage and Emergency Cache is good in any new deck, can be cycled up when upgrading.
Painkillers could stop me dying.
ALLIES / DECK SEARCHING
Mr. "Rook" searches for stuff, and with the prevention against Dream-Gate I should be fine with drawing this weakness.
Whitton Greene will always give me +1 because I start with Gate Box in play, and I can upgrade into other Tomes and Relics because I'll be going in and out of Dream-Gate all the time.
FINAL THOUGHTS
Maybe I should go 2x Whitton Greene and 1x Mr. "Rook" and look for more Tomes and Relics that she can seek out in my initial deck.