Card draw simulator
Derived from |
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None. Self-made deck here. |
Inspiration for | ||||
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The Ninth Seal? | 0 | 0 | 0 | 1.0 |
Django · 5070
This deck is built around sealing as much as possible, while either being able to fight or investigate. This version is built to fight, but see the Variants section at the end how to investigate instead. Bandolier 2 and Sign Magick allows us to carry all the seal assets, while having 2 free hands for dianas Twilight Blade and another weapon or a Flashlight.
Strategie
- Bandolier increases our hand slots to 4 for the following assets:
- The last one gives us 3 arcane slots for the following:
- All of these allow us to seal 4 tokens.
- I'd recommend to seal only icons, to protect charges on Seal of the Seventh Sign. Most campaigns have 4 or more of them, so you'll still lose charges sometimes.
- The seal assets cost lots of ressources to play, so I've added some economy cards to help with these:
- David Renfield should be your main source of income.
- Inspiring Presence can milk him again, when there's lots of doom on him
- Sacrifice him, once he has too much doom
- In the beginning, focus on your combat assets. Seal assets cost lots of ressources, which leave you defenseless if you didn't play them before.
- Once combat assets are in play, try to play the seal assets all at once because they're protecting each other, like The Chthonian Stone sealing a symbol for Seal of the Seventh Sign and vice verse.
- Play Crystalline Elder Sign only on normal, to make more likely
- Eldritch Inspiration protects The Chthonian Stone and Seal of the Seventh Sign
Starting Hand
- Machete
- Beat Cop
- David Renfield
- Ever Vigilant
- Any counter
- Avoid sealing cards on your starting hand, as they slow you down. They become a priority once your combat assets are in play.
Upgrades
- Ward of Protection -> Ward of Protection 2
- Sign Magick -> Book of Shadows3 to recharge Seal of the Seventh Sign
- Charisma
- 2x Blood Pact
- Eldritch Inspiration -> Counterspell
- Beat Cop -> Beat Cop 2
- Overpower -> Seal of the Elder Sign
Variants
- To start with 0 XP, replace the following and upgrade in them in this order:
- Investigate: You can switch the deck focus by replacing the following:
4 comments |
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Mar 26, 2019 |
Mar 26, 2019True, but do you need to? There's nothing in this deck that uses . I mean going with the seal idea, you could use Shards of the Void instead of Machete if you play a second Sign Magick or Book of Shadows 3 to further increase chances of , but the deck is already pretty slow and expensive, not sure that would work. Depending on your group, you could use Teamwork to steal someone else's milan or cheat money. |
Mar 27, 2019A Bandolier hand slot can't hold a Flashlight, can it? |
Mar 28, 2019True, i forgot bandolier can only hold Weapon Assets. Replaced Flashlight with Drawn to the Flame in Variants sectoin (getting 2 clues for 1 action is more effective than 3 with 4 actions anyway). |
Cool concept. Feels like it needs to be a 4 maybe 3 player deck since it needs so much setup time, but I like it nonetheless. A note regarding altering the deck for investigating. As soon as Machete is gone, you aren't going to be able to turn on your Bandolier.