Robert Castaigne
Osłania cię

Atut. Sprzymierzeniec

Sprzymierzeniec. Weteran.

Cost: 4.

Łotr
Health: 2. Sanity: 2.

Dostajesz +1 .

Odrzuć z twojej ręki atut z cechą Palna, który zajmuje 1 lub mniej strefę ręki i wyczerp Roberta Castaigne: rozpatrz zdolność Walka na odrzuconym atucie, ignorując wszystkie koszty. Nie powoduje to ataków towarzyszących.

Rob Laskey
Zatopione miasto - Rozszerzenie badaczy #51.
Robert Castaigne

FAQs

No faqs yet for this card.

Reviews

Assets? Events? Robert is the guy with the gun. The gun you gave him, because you didn't want to pay 4 for that .45 Automatic to go into a hand slot you didn't have open, you just wanted a combat trick to defeat the ghoul that's engaged with you. So you discarded the gun ("played the event"), paid the "resource cost" of 0, and did a Fight at +1 for 2 damage. That's better than Monster Slayer. Imagine if every firearm in your deck could just turn into a buffed version of Monster Slayer as and when you needed it to? If the same cards that are your expensive, slow, sustained damage options are also your zero cost, instant, burst damage options? Robert can make that happen for you, and all on the body of a Beat Cop (0).

This can be build altering. The game only has three fundamental types of player cards, so letting one type stand in for another is strong. A reasonable first instinct might be to look at Robert here and think that he's only for the likes of Michael McGlen, or even a placeholder for his mighty, upgraded version. I would contend that he's a perfectly solid ally in his own right, even for flex characters. If an investigator would normally take 2 weapons and 4 fighting events, then they could go down the Robert Castaigne route and just bring six guns. On normal, a character with a fight as low as 3, thanks to Robert's static boost and the likely +1/2 from a gun's accuracy can be testing at 5/6 for both their gun-in-play shooting and their gun-given-to-Robert pseudo-events. And these events are reliable, because they're not really events at all; Dissonant Voices can't stop their use, Torturous Chords can't increase their cost. Think how much more likely are you to have a gun in your opening hand when there's six in your deck compared to just two. The fact that it's locked to one-handed guns is fine for Tony Morgan and Michael McGlen because that's their default style anyway, and flexible investigators can easily leave the other hand free for clue-gathering tools.

The trick is having access to enough decent firearms to be able to build your deck gun-heavy. Guardian access helps, but even Survivor/illicit/generic 0-level access is decent because Robert loves to fire a .18 Derringer. Even "Ashcan" Pete gets to base 5 with Robert backing him up, and Duke gets the static bonus. He'd have to use up all his out-of-class cards to make it to a "mere" 5 firearms in his deck as of time at writing but I think this goes to show how there's much more to Castaigne than meets the eye. He's willing to work with all kinds of different people.

One of the concerns that can arise from having many small guns is that it can spread your XP thin, but those who can take Robert Castaigne (4) don't need to worry about that so much; If every gun with base Robert can be a more-accurate Monster Slayer, then upgrading your Robert to his final form effectively gives all of those cards "fast" and "draw a card" when played through him as pseudo-events; That's gotta be an improvement of around 3 XP per firearm! And he buffs their use as actual guns just as hard.

Finally, Robert scores extra cool points for being a "Castaigne" - perhaps from the same Castaigne family as Louis and Hildred from Robert Chambers' "The King In Yellow"? All hail the new Emperor of America!

To be the cat, that crushes your dreams: the option to discard your weapon and drawing a new card on the upgraded Robert is fully optional. You can just shoot the gun every turn as a fast action... forever — Tharzax · 1
A cat that crushes my dreams is a perfect 'Repairer of Reputations' reference. Bravo! And yet... while Robert Castaigne (4) can certainly work with a small number of guns in the manner you describe, he remains friendly to a many guns approach. You still get the consistency in being able to find a gun to play and/or replay, but the extra guns that were fight consistency with base Robert now defend you against "hand hate" encounter cards that might disrupt the combo and can also be turned into deck-thinning cantrips that make the non-fighting elements of your deck more consistent too! In other words: he protecc, he attacc, but most of all... he still has your back. — RichardUptonDeckman · 36

I completely misinterpreted the text on Robert's ability, so my review is quite misinformed.. I'll leave the original comment as maybe it will prevent someone else from making my mistake.


The ability feels quite different than the upgraded Robert Castaigne

This is also one of two level zero allies for rogue that adds ; the other being Lonnie Ritter

fighters tend to rely on more actions, to defeat enemies as compared to fighters with big damage numbers. This is another card to theoretically save actions.

How many actions do you save to gain what is virtually one more ammo? I suppose this depends on if you are stocking a lot of weapons with low ammo. You don't save as much if your weapons have a lot of ammo already. Keep in mind this ability is only for discarding one handed weapon which are typically lower damage (with one exception detailed later). The other benefit is if you are out of ammo, and haven't evaded the enemy to exhaust them, you might avoid an attack of opportunity if you can kill the enemy.

it's not bad with Dirty Fighting, when you are out of ammo on .41 Derringer maybe you can use that extra action to play the next firearm.

Best use might be one more use of Sawed-Off Shotgun with Well Connected and lots of resources. This can easily become big damage (imagine Jenny pulling her elder sign) Feel free to dabble with Mob Connections to bring it back, but since that is 2 resources to recur and 3 more to play the shotgun, you will need to watch your funds to keep Well Connected providing a good bonus.

With experience it is recommended to upgrade to Robert Castaigne as it has simpler combos and is less resource intensive.

In my opinion, if I have to choose one early ally to add I would favor choosing Lonnie and a Trench Coat or Heavy Furs for damage mitigation and other bonuses. Later I would consider the upgraded Robert Castaigne instead of his zero version.

Wildcarde · 5
You seem to have missed that Robert's discard effect says "from hand". You're not saving any ammo or getting any extra, this is just for if you dont have the resources to play your gun but still want to shoot it. — Spamamdorf · 5
You are correct. Strangely I didn't confuse this on his upgrade and probably why I treated them different. Please disregard this particular review of course. — Wildcarde · 5