Michael McGlen
Gangster

Badacz

Przestępca. Łowca.

Łotr
  • 3
  • 1
  • 5
  • 3
Health: 9. Sanity: 5.

Po tym, jak wydasz 1 lub więcej nabojów z atutu z cechą Palna: zyskujesz 1 żeton zasobu. (Limit raz na atut z cechą Palna na rundę.)

Efekt : +2. Możesz umieścić 1 nabój na atucie z cechą Palna, który kontrolujesz.

„Nieważne, że to bóg. Jak wejdzie mi w drogę, to pożałuje.”
Cristi Balanescu
Zatopione miasto - Rozszerzenie badaczy #11.

Michael McGlen - Back

Badacz

Rozmiar talii: 30.

Opcje tworzenia talii: karty Łotra () o poziomie 0-3, karty neutralne o poziomie 0-5, karty ze słowem Palna jako Cecha lub zawartym w polu tekstowym o poziomie 0-5.

Wymogi tworzenia talii (nie wliczane do wielkości talii): Futerał na „altówkę”, Konfiskata, 1 losowe podstawowe osłabienie.

Michael McGlen nie słynął z gadatliwości. W zasadzie mało co się odzywał, bo miał od tego Szybkiego Louisa. Byli najlepszymi siepaczami gangu O’Bannionów i pilnowali, by ten miał posłuch w Arkham… Wszystko do czasu, gdy Louis został wciągnięty z kładki do wody i rozerwany na strzępy przez jakieś stworzenie. Michael obawiał się, że gdy opowie szefom co zaszło, ta nazwa go wariatem, a prawda okazała się jeszcze gorsza. Bossowie uwierzyli mu, ale kazali zapomnieć o sprawie. Ale Michael nie mógł pozwolić, by śmierć jego kamrata poszła w niepamięć, ani też nie odczuła jego zemsty. Michael nadal nie słynie z gadatliwości. Ale tym razem to jego spluwa przemówi za niego.
Michael McGlen
Michael McGlen
Search for cards usable by this investigator

FAQs

(from the official FAQ or responses to the official rules question form)
  • Q: Can Michael McGlen take Grizzled if he chooses "firearm" as its trait? Can he upgrade Friends in Low Places up to level 5 if he chooses "firearm" as its trait? The Customizable rules imply that the chosen trait is treated as being present in the text box of the card and therefore makes these cards eligible for Michael McGlen’s deck building. A: Michael McGlen can’t take Grizzled in his deck. The traits recorded on Grizzled must be present on at least one encounter card. Michael McGlen can upgrade Friends in Low Places to level 5 if he chooses “Firearm” for its trait. Unlike Grizzled, Friends in Low Places is designed to interact with player cards. And yes, purchased upgrades are considered to be part of the card they’re upgrading; the chosen trait is considered present on Friends in Low Places. (Ruling, April 2025)
Last updated

Reviews

We all know Michael McGlen is going to be very good at fighting. I will leave it to someone else to figure out the exact mix of one-handed guns, two-handed guns, and melee weapons that optimizes his kit, whether to use the "Viola" Case or not, etc.

My interest is: what else can this guy do? Compared to other Rogues, the solid 3 willpower gives him some uncommon resilience. But we've had Guardian fights for ages, many with 4/2 or 3/3 willpower and agility, and plenty of potential to carry a team through combat. The guardian card pool gives them a variety of team support options, from treachery cancelling to healing and shareable soak, plus a pretty good suite of clue events. Most guardians also have some off-class access. If your team doesn't need you 100% devoted to murder, there's no shortage of ways a guardian can contribute in downtime.

Michael McGlen's got some of the most restricted deck building ever, with only 0-3 in his main class plus trait access to the firearm trait, which is extremely one-note. And his 1/3 Intellect/agility split makes a lot of rogue staples staples hard for him to exploit. So what can he do with himself when there's nothing to kill?

Big Money Things: From a little bit of playtesting, I immediately noticed that Michael can get really rich, really fast. Most guns have ammo roughly equal to cost, so his ability looks like it just pays back the otherwise crushing cost of fighting with multiple guns or expensive reload events. But in fact, Michael can easily make a profit doing it. The Luger P08 can be reloaded with 2 bullets for 1 resource over and over. The .32 Colt is an emergency cache if you can spend bullets one by one. And the Mauser C96 and .45 Thompson already paid you for shooting them, letting you double your money on Michael. Even if you only break even on .45s and .41s, making your weapons free means you save the 3 someone else would have blown on a machete.

  • Michael can easily float 10+ resource for Well Connected, bringing him up to 5 on any skill but intellect. If the scenario has many will or agility tests to progress (discarding treacheries, parleying NPC, etc.) then Michael might your guy.

  • With Money Talks he can even pass book tests. It's not a great way to get clues, but it could solve other problems. The upgrade lets him bail other people out of their treacheries, too.

  • If you're willing to spend down there's always Counterespionage and Intel Report

Raw Action Spam

Some scenarios have lots of straight-up action taxes. Michael probably wants at least one +combat ally, and is bullet-constrained, so I don't expect to see Leo too often. But you can make it work. More likely, Quick Thinking, Swift Reflexes, Haste, or Ace in the Hole will give him extra actions to discard weaknesses, visit distant locations to cash in objectives, and so on. Bound for the Horizon and Scout Ahead also offer ways to get lots of bonus movement, specifically.

Support the team with resources, soak, and pseudo-draw

Michael gets so rich that he can easily funnel Faustian or Bank Job money to his friends, if they need it. This can then set them up to pay for "You've had worse...", if they need it. Black Market is another easy pickup that's actually much better than No Stone Unturned when helping a friend dig for key cards.

Pre-empt the encounter deck If there's anything scary, kill it proactively with Kicking the Hornet's Nest and "Where's the party?". The former even gets you a clue. Sadly, even on 2 player, gaining only one clue usually isn't a difference maker. I'd really like to find this guy a good way to get one more clue, so he can clear a location by himself. Maybe the answer involves using a rogue parley event so a friend can commit Contemplative.

OrionAnderson · 128
That mauser play is slick! — MrGoldbee · 1495
Great listing of previously lukewarm guns and how to make use of them. You mention looking for ways to get the occasional extra clue; the tried-and-true Flashlight may be a great match for his potentially-4-hand-slots. Snitch would work off Where's The Party?, and it sorta seems like On Their Heels was made specifically for this gator- 5xp, but probably a guaranteed 5 clues once played. — HanoverFist · 756
10+ resources for Well connected (3) is not *that* impressive, I usually aim for 20 when playing "big money Tony" and I assume both investigators will feel a bit the same in a big money deck. — AlexP · 293

Deckbuilding for Michael McGlen was more interesting than I initially thought. His restrictions feel a bit like Charlie Kane's, only that guns are his best friends instead of actual people. In times like these, who can blame him (the 1920s, of course)?

Apart from the obvious, here are my findings so far:

Have fun, bring a gun (:

AlderSign · 418
Great suggestions on Borrow & Bide, a character this specialized would of course be happy to park for a bit when there's no baddies about. — HanoverFist · 756