Wrodzona. Rozwinięta.

Test Icons:

Przystosowalny. Kiedy kupujesz Zaprawionego w boju, wybierz dwie Cechy i zanotuj je na jego arkuszu usprawnień.

Jeśli jest to test umiejętności z lub przeciwko karcie spotkania (w tym walka, wymykanie się lub pertraktacje), Zaprawiony w boju zyskuje za każdą z wybranych cech, którą posiada również dana karta spotkania.

David Hovey
Szkarłatne klucze - Rozszerzenie badaczy #101.
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Wybrane Cechy: _____

Specjalista. Wybierz kolejną cechę: _____

□□ Specjalista. Wybierz kolejną cechę: _____

□□□ Nemezis. Jeśli to test umiejętności z wroga lub przeciw wrogowi z wybraną cechą i zakończył się on sukcesem, możesz dołączyć Zaprawionego w boju do danego wroga. Obniż o 1 trudność testów z wroga lub przeciwko wrogowi, do którego go dołączono.

□□□□ Zahartowany przez Mity. Jeśli to test umiejętności z karty podstępu z wybraną cechą i zakończył się on sukcesem, możesz dodać Zaprawionego w boju oraz daną kartę podstępu do puli zwycięstwa.

□□□□□ Gotowy na wszystko. Po tym, jak dobierzesz kartę spotkania z wybraną cechą, cofnij 1 kopię Zaprawionego w boju z twojego stosu kart odrzuconych na twoją rękę. (Maksymalnie raz na rundę).

FAQs (taken from the official FAQ or FFG's responses to the official rules question form)
  • Q: How does Grizzled work with locations? Locations are encounter cards but the text on the card is "If this is a skill test on or against an encounter card (including fighting, evading or parleying)...", which doesn't list 'investigating' among the examples. Does investigating count as a skill test against an encounter card, and therefore enable me to get extra wild icons if a matching trait is listed on the Grizzled upgrade card? A: Since location cards are considered encounter cards, Grizzled is able to be played when resolving a skill test on a location. The examples given on Grizzled are not an exhaustive list of how it can be used; you can commit it to an investigation test. (September 2023)
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With the permission of @Kelega from the Miskatonic Malcontent, I want to share this external link that breaks down in detail and with graphs on which traits to choose for every campaign up until TSK.

The author shows:

  • What traits appear the most in each campaign
  • What traits do enemies have in each scenario of each campaign
    • What is the best combination of 2 or 3 traits to cover most enemies in each scenario of each campaign
  • What traits do treacheries have in each scenario of each campaign
    • What is the best combination of 2 or 3 traits to cover most treacheries in each scenario of each campaign

Warning This is full of spoilers, of course, but as Grizzled is mechanically made for guessing what the most common trait used is, if you have already been to this campaign and want to tech your deck, then this is all you're looking for.

For 6xp (Always Prepared and an additional Trait), you can either build yourself a repeatable enemy management tech or a 2-card constant +3 against treacheries.

Valentin1331 · 47371
While it's useful to have statistics on Trait frequency, this shouldn't be the sole decision point whether to chose a trait or not. Some encounter cards are more impactful than others. So even if a trait is frequently represented, it might all be on relatively harmless cards. Furthermore some cards have a higher impact on certain investigators than others. Grasping Hands can be quite dangerous for Daisy with 2 Agility and 5 stamina, but Rita just laughs when drawing this card. So I'd rather take a look whether my investigator has a problem with a specific set of cards and take this into consideration when choosing traits for Grizzled. — PowLee · 14
I completely agree, and the author covered that by actually making a list of tests induced by each treachery trait. I will not say the campaign name to prevent spoilers, but there are charts and then a summary that sounds like this: "Many Terror test Willpower, but there are a lot of Hazards that test Agility or Combat as well. Some Terror test intellect" — Valentin1331 · 47371
Not only, what PowLee says. It also matters, if the encounter cards actually have some test applied, or just provide a testless effect, like "Ancient Evils" or "Dissonant Voices". Of course, once you are "Always Prepared", traits on testless cards can become relevant, to draw Grizzled from the discard pile, then be able to commit it on somebody elses encounter card. — Susumu · 315
@Valentin: Yes, but also the consequences of a failed test is not equally bad for all investigators. Grasping Hands Example: If Daisy autofails she takes damage equal to 60 % of her Stamina, Rita takes 33 %. So this is also something to consider. — PowLee · 14

Awesome for Patrice. Her signature weakness becomes trivial once you upgrade it to "always prepared"(still okay if you don't). The "monster" subtype trait is frequent enough for it not to be a dead draw. You can slam the extradimensional trait to have a juicy +5 on that particular test, or be content enough with +3 and put "humanoid" or "terror" on it to help your friends to deal with those pesky cultists/deep ones/frozen in fear.

mugu · 42
Correct me if I'm wrong, but Always Prepared wouldn't trigger with Patrice's weakness because that is not an encounter card. — celtics345 · 1
For purpose of Always Prepared, it counts; enemies and treacheries are encounter cards the second they leave the deck. Hidden treacheries are def still in play after that, not sure about hidden enemies. — Lailah · 1

It's a fairly expensive (in xp) skill card, so it's pretty easy to just avoid it. The fancy thing it does is 5 xp for Always Prepared, which is a lot even if you've got 2 copies, and it's limited to once per round. Usually it's pretty similar (+/- 1 symbol) to Unexpected Courage, and the traits portion limits it to monsters or treacheries, and can't be used to investigate or do tests on location cards.

Humanoid and Monster traits will get you a card that's useful against a bit under 100% of enemies, and enemies are only around 1/3 of the encounter deck. Adding Elite and Ancient One means it will give you 5 symbols against most of the more difficult monsters. The good news is, those 4 traits will get you almost all enemies (and double coverage against difficult monsters) in all campaigns for 3 xp. I'm not sure what combo's you would need to cover all of the tests in the encounter deck, but I can't imagine 4 traits would be limiting if you're careful.

Nemesis instead of Always Prepared (or with fewer traits; elite covers the monsters you'd want to use it on) sounds useful if you're willing to have a card in your deck just for fighting difficult monsters. Not a bad plan.

If you can find the traits that cover all of the really nasty treacheries, Mythos-hardened might be a way to thin the encounter deck. But that requires knowing about them ahead of time.

Iduno · 3
Locations are also encounter card, so in theory, you could choose a trait like Arkham or Cave to help you there, not that I would recommend doing so. — Susumu · 315
You definitely need game knowledge to have this strike gold. I'm currently play forgotten age, and I have 'hex and humanoid' then serpent, then trap and it always sees use, especially if you get the always prepared upgrade. — Therealestize · 56
Pnakotus helped me 6/6 City of Archives. 6 ?s added to tests of 3 pretty much guaranteed a success barring the autofail. — osumariokartman · 1
.... but now I see that all Pnakotus locations are also Ancient... which would have helped in other scenarios. Oh well, I just really wanted to beat that scenario, I wasn't thinking lol — osumariokartman · 1