Podstęp. Podstawowe Osłabienie

Uraz.

Neutralne

Odkrycie - Umieść Uraz nogi w grze, w twoim obszarze zagrożenia.

Uraz nogi może zostać wyleczony tak, jakby był pojedynczym obrażeniem na twojej karcie badacza (jeśli został wyleczony, odrzuć go).

Wymuszony - Po tym, jak wykonasz akcję ruchu, rezygnacji lub wymykania się: do końca tury nie możesz wykonywać żadnej z tych akcji.

Robert Laskey
Na krawędzi Ziemi - Rozszerzenie badaczy #131.
Uraz nogi

FAQs

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Reviews

A pretty low potency weakness.

Low movement classes that aren't going to be jumping around the map much anyway like Guardians and Mystics won't really care this is there. Your evasion based rogues or seekers with movement bonuses are going to notice this, but usually just making a simple deck swap (throwing in a painkiller) is enough to get rid of this.

Given that most weaknesses on average make you lose two actions to resolve, this one is pretty weak and is almost trivial.

drjones87 · 222
Most seeker movement bonuses aren't move actions, so aren't even affected by this ^_^ — NarkasisBroon · 15
And then you might as well stay in the Asylum... I agree, though, that some classes have pretty good mitigations. A Guardian with upgraded Safeguard might as well ignore it most of the time. (But an Arm Injury is quite a pain for that gator!) On the other hand, an evasion based character will be more disturbed by that. Evading and Moving are commonly used both in a turn in this case. — Susumu · 393

I got this for Bob Jenkins and it was crushing! Rogues are not good at healing damage and lvl 0 survivor can't do much better than Bandages, which doesn't even heal by itself (you need to find a way to take some damage first) but still better than Painkillers.

I think spending 2 actions to get rid of a weakness is way better than dedicating precious slots in your deck to counter it, specially if that card is not even good.

Dimerson · 20