Whisperer of Curses (True Solo)

Card draw simulator

Odds: 0% – 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
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Sokourov · 1095

“Hear my curse, for it seals your doom. Those who harm us shall be driven mad. Terror shall be in your hearts. And before dawn, you will plead with us for your very lives.” The 7th Voyage of Sinbad


POV:

You don't care about appearances or conventions, you love to seduce Silver Twilight Acolyte or even anything. You are the absolute anti-speciesist, whispering to everyone how they will find String of Curses...


Overview

| Difficulty:||★★★★☆ - The main difficulty is to control the enemies with your very powerfull signature the best way possible, while also managing doom on them with events like String of Curses, Whispers of Doom and replaying them at the best timing with Eldritch Tongue. The rest of the deck is pretty basic lockpicking rogue.

| Enemy Management:||★★★★★ - You are quite out of touch honestly. This deck has a wide range of events letting you deal with enemies (see the upper section). For info: I got hit once by an enemy during my last playthough, and it was because it got spawn right at the end of my last action.

| Clue-getting:||★★★★☆ - Lockpicks + Fox Mask + Contemplative will suck up pretty much all the clues easily.

| Encounter protection:||★★☆☆☆ - This is arguably the main weakness of the deck, especially and tests.

| Survivability:||★★★☆☆ - With her very good statline (13 in total), 7 sanity and health and acess to Leather Jacket, most of my games felt safe. Be aware that this deck only has 1 ally in the base version, so you have pretty much no soak. That's why picking up Gené Beauregard early if you can is usefull.

| Economy:||★★★★★ - This deck requires some pretty efficien economy if you want to play at least 1 parley event per turn. But with all the Grift, Pickpocketing, Walter Fitzpatrick and "Watch this!", you shouln't be worried about being poor.

| Card Drawing:||★★★★☆ - Most of the card draw will be assured by Lucky Cigarette Case, but if you lack some fuel, "Where's the party?" is a good way to pick the best enemy to parley with in future turns while also drawing some cards.


This deck was able to beat the VERY difficult Dream Quest campaign in true solo with a total of 29 experience points (including 5 from the conclusion).

It absolutely cruched every scenario except the 1st one where I had a string of bad luck, too much enemies and no lockpicks to help investigate. Every other scenario was a cakewalk with a total of 9 signs of the gods found, 13 proofs of Kaddath and a speedrun of the last scenario that I had never seen before.

Core strategy

This deck plays with doom in several ways, so it kinda sometimes feel like a weird mystic tech infused in a classic high agility/book rogue.

Your main goal will be to keep the easy-to-evade enemies on the table to help you out getting money, cards or both. With Blur it's even easier to oversucceed and search deeper in your deck with the upgraded Lucky Cigarette Case. Your can also control, evade and let smaller enemies investigate for you at remote locations with your signature card.

The other enemies, the ones you don't want to see around because they chase you or have too much health to be killed by British Bull Dog, will be_ erased _from existence by the second effect of String of Curses. It's already pretty strong in campaigns with enemies that get doom on them, such as Acolyte, Brotherhood Cultist..., but you can also add doom on them with the 1st effect, then replay the even from the discard pile with Eldritch Tongue. A secret strategy in this deck is also to fail the parley thest on Whispers of Doom on purpose, which triggers both British Bull Dog's and adds a doom on the enemy, allowing you to defeat it with String.

The greatest thing about this is that String of Curses defeates the enemy, which means you also get experience points, which sometimes feel like cheating the game honestly.

Upgrade Path Suggestions

Here are priorities:

  1. Lockpicks — Get the two copies as soon as possible.

  2. Lucky Cigarette Case will draw your best cards every turn, which is pretty priceless if you seek consistency.

  3. Charisme + Gené Beauregard is one of the strongest ally in the game and even breaks some scenarios. In The Dream Quest especially, it allows you to glitch 2 major walls in Other Side of the moon with the clues moving around.

  4. British Bull Dog If you lack some consistency in enemy managment and/or have to deal with many Distant enemies that the base version can't target. It's a very good upgrade.

  5. Blur is a very strong card for later scenarios since it offers consistent boost versus harder ennemies and additional actions that can mean life and death sometimes. Truly a powerfull card for Alessandra.

  6. The Moon • XVIII If you have 1 extra XP and already upgraded Lockpicks, this is a good way to have a small bonus to your agility, which is used for most of the tests.

  7. Snitch is a luxury upgrade that bypasses high-shroud location as well as gaining lots of tempo. It can sometimes feel like cheating when you grab clues from two connected locations with nasty enemies on them, while also doing some parley action at the same time.

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