Have an understanding for a brute thief.

Card draw simulator

Odds: 0% – 0% – 0% more
Derived from
Truly Understanding Silas Marsh 129 105 12 1.0
Inspiration for
None yet

BaranJerevan · 22

This is solo / flex deck.

I took inspiration from "hotelfoxtrot" and his awesome "Truly Understanding Silas Marsh" deck. Many basics how this deck works he exhaustingly described. I updated his ideas a bit and added my own spice. Which is...

When your deck is ready, buy 2x Versatile for 2x Thieves' Kit (see recommended upgrade path).

Silas with powerful card draw, turns Versatile downside to his advantage, allowing him to include more skills (which many would draw him additional cards). My choice of a card end up to be Thieves' Kit. It completely nullifies his lacking clue-getting ability (without significant card commitment!) and acts as economy card too.

After many iterations i ditched True Survivor. While on paper it seems like auto-include, in practice i struggled to efficiently use it... it was just ok. I went for Eucatastrophe instead. In other words, I consider upgrade for Unexpected Courage to be more like a "wild card". Add there what you need, what you feel this deck lack or what a specific campaign demands..

Also I am open to more ideas which card would you add instead of Thieves' Kit, because this format works really well for Silas.

Xp 0 Deck: https://arkhamdb.com/decklist/view/57293/have-an-understanding-for-a-brute-thief-0xp-1.0

 Cost  Total
0 XP
   Quick Thinking  →  Brute Force 1 XP 1 XP
   Quick Thinking  →  Brute Force 1 XP 2 XP
   Peter Sylvestre    Peter Sylvestre •• 2 XP 4 XP
   Peter Sylvestre    Peter Sylvestre •• 2 XP 6 XP
   Belly of the Beast  →  True Awakening •• 2 XP 8 XP
   Belly of the Beast  →  True Awakening •• 2 XP 10 XP
   Eureka!  →  Unrelenting 1 XP 11 XP
   Eureka!  →  Unrelenting 1 XP 12 XP
   Inquiring Mind  →  Savant 1 XP 13 XP
   Inquiring Mind  →  Savant 1 XP 14 XP
 
14 XP
    +  Versatile •• 2 XP 16 XP
    +  Versatile •• 2 XP 18 XP
    +  Thieves' Kit 0 XP 18 XP
    +  Thieves' Kit 0 XP 18 XP
    +  Eureka! 0 XP 18 XP
    +  Eureka! 0 XP 18 XP
    +  Quick Thinking 0 XP 18 XP
    +  Quick Thinking 0 XP 18 XP
    +  Inquiring Mind 0 XP 18 XP
    +  Inquiring Mind 0 XP 18 XP
    +  Daring 0 XP 18 XP
    +  Daring 0 XP 18 XP
 
18 XP
   Old Keyring  →  Strength in Numbers 1 XP 19 XP
   Old Keyring  →  Strength in Numbers 1 XP 20 XP
 
20 XP
   Steadfast  →  Dauntless Spirit 1 XP 21 XP
   Steadfast  →  Dauntless Spirit 1 XP 22 XP
   Unexpected Courage  →  Eucatastrophe ••• 3 XP 25 XP
   Unexpected Courage  →  Eucatastrophe ••• 3 XP 28 XP
   Lucky!    Lucky! ••• 3 XP 31 XP
   Lucky!    Lucky! ••• 3 XP 34 XP
   Meat Cleaver  →  Fire Extinguisher ••• 3 XP 37 XP
   Meat Cleaver  →  Fire Extinguisher ••• 3 XP 40 XP
 
40 XP

(View at arkham-starter.com)

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