Unknown Places - Back
- H. P. Lovecraft, The Dreams in the Witch House
Lokalizacja
Extradimensional. Salem.
: Test (3). If you succeed, move to any revealed location. (Limit once per game.)
Haunted- Move to Keziah's Room.
- H. P. Lovecraft, The Dreams in the Witch House


Salon - Back
Lokalizacja
Loża.
Wymuszony - Po odkryciu Salonu: umieść w grze odłożone na bok lokalizacje Skarbiec i Biblioteka. Umieść odłożony na bok atut August Lindquist w grze, w Salonie. Umieść na nim 1 losowy, odłożony na bok klucz.


Site of the Sacrifice - Back
– H. P. Lovecraft, The Dreams in the Witch House
Lokalizacja
Extradimensional. Witch House.
Investigators at this location spend 1 clues, as a group: Remove 1 doom from Nahab. This action does not provoke attacks of opportunity from Nahab.
Forced - At the end of the round: Add clues to this location until it has 3 clues on it.
Haunted - You must either place 1 doom on Nahab, or Nahab attacks you.


South Church - Back
Lokalizacja
Arkham.
Discard an asset you control from play: Move all breaches from South Church to the current act.
: Resign. You hide through the night.


Southside - Back
Lokalizacja
Arkham. Centralna.
: Odrzuć 3 wierzchnie karty z talii spotkań i porusz 1 pęknięcie z Southside na obecny akt. Wybierz kartę podstępu z cechą Moc odrzuconą w wyniku tego efektu i rozpatrz jej zdolność odkrycia, jeśli jakaś jest.


Southside - Back
Lokalizacja
Arkham. Central.
Choose and discard any number of cards from your hand: For each card discarded in this way, move 1 breach from Southside to the current act.


Lokalizacja
Extradimensional.
Revelation - Put Strange Geometry into play and move to it.
Forced - After the investigation phase ends: Discard Strange Geometry and move each investigator and enemy here to the location with the most clues. Each investigator who moved by this effect takes 1 damage and 1 horror.
If Strange Geometry has no clues on it: Move to any revealed location.

Kosmos - Back
– H. P. Lovecraft, W poszukiwaniu nieznanego Kadath
Lokalizacja
Inne światy.
Wymuszony - Koniec rundy: dodawaj żetony wskazówek na Szkaradny pałac, dopóki nie będą się na nim znajdować 4 żetony wskazówek.
Każda lokalizacja z cechą Pustka zyskuje: „: Wtasuj tę lokalizację do Kosmosu, poruszając każdego badacza i wroga znajdującego się w tej lokalizacji na Szkaradny pałac”.


Lokalizacja
Szubienica dostaje +1 do wartości zasłony za każdego wroga z cechą Wiedźma w grze.
Lokalizacja
Widmowy.
Szubienica dostaje +1 do wartości zasłony za każdego wroga z cechą Wiedźma w grze.
Nawiedzona - Odrzuć 3 wierzchnie karty z wierzchu normalnej talii spotkań. Jeśli w wyniku tego efektu zostanie odrzucony wróg z cechą Wiedźma dobierz go.


Cosmos - Back
– H. P. Lovecraft, The Dream-Quest of Unknown Kadath
Lokalizacja
Otherworld.
The Black Throne gets +X shroud, where X is half of the doom on Azathoth (rounded up).
Haunted - You must either place 1 doom on Azathoth, or Azathoth attacks you.
– H. P. Lovecraft, The Dream-Quest of Unknown Kadath


Lokalizacja
X is the number of Geist enemies in play.
Lokalizacja
Spectral.
X is the number of Geist enemies in play.
Haunted - Discard the top 3 cards of the spectral encounter deck. If a Geist enemy is discarded by this effect, draw it.


The Geist-Trap - Back
The path leading to the site of the ritual is hidden by the spectral mist. You cannot enter The Geist-Trap.
Lokalizacja
Woods. Spectral.
While The Spectral Watcher is at The Geist-Trap, it gains retaliate.
: Circle. Test +++ (20) to complete the ritual, or to disrupt it. If you succeed, you may either light or unlight the brazier here.
Haunted - Take 1 damage and 1 horror.


Unknown Places - Back
- H. P. Lovecraft, The Dreams in the Witch House
Lokalizacja
Extradimensional. Otherworld.
Forced - After you enter Twilight Abyss, test or (3). For each point you fail by, take 1 damage.
- H. P. Lovecraft, The Dreams in the Witch House


Unvisited Isle - Back
Spectral mist blocks the way. Check Campaign Log.
- If the investigators sided with the Lodge, you cannot enter this location unless the brazier at the Forbidding Shore is lit.
- If the investigators sided with the coven, you cannot enter this location unless the brazier at the Forbidding Shore is unlit.
Unvisited Isle
Misty Clearing
Lokalizacja
Woods.
: Circle. Test + (11) to traverse the mist surrounding the brazier. If you succeed, you may light or unlight the brazier.
Haunted - You must either place 1 doom on this location, or take 1 damage and 1 horror.


Unvisited Isle - Back
Spectral mist blocks the way. Check Campaign Log.
- If the investigators sided with the Lodge, you cannot enter this location unless the brazier at the Forbidding Shore is lit.
- If the investigators sided with the coven, you cannot enter this location unless the brazier at the Forbidding Shore is unlit.
Unvisited Isle
Forsaken Woods
Lokalizacja
Woods.
: Circle. Test + (11) to clear a path through the woods. If you succeed, you may light or unlight the brazier.
Haunted - You must either search the encounter deck and discard pile for a Whippoorwill and spawn it at this location, or the nearest Whippoorwill attacks you.


Unvisited Isle - Back
Spectral mist blocks the way. Check Campaign Log.
- If the investigators sided with the Lodge, you cannot enter this location unless the brazier at the Forbidding Shore is lit.
- If the investigators sided with the coven, you cannot enter this location unless the brazier at the Forbidding Shore is unlit.
Unvisited Isle
Moss-Covered Steps
Lokalizacja
Woods.
: Circle. Test + (10) to explore the mossy steps. If you succeed, you may light or unlight the brazier at the top.
Haunted - Your next move action this round costs 1 additional action.


Unvisited Isle - Back
Spectral mist blocks the way. Check Campaign Log.
- If the investigators sided with the Lodge, you cannot enter this location unless the brazier at the Forbidding Shore is lit.
- If the investigators sided with the coven, you cannot enter this location unless the brazier at the Forbidding Shore is unlit.
Unvisited Isle
Haunted Spring
Lokalizacja
Woods.
: Circle. Test + (9) to reach the brazier in the center of the spring. If you succeed, you may light or unlight the brazier.
Haunted - You must either discard an asset you control, or take 1 damage.


Unvisited Isle - Back
Spectral mist blocks the way. Check Campaign Log.
- If the investigators sided with the Lodge, you cannot enter this location unless the brazier at the Forbidding Shore is lit.
- If the investigators sided with the coven, you cannot enter this location unless the brazier at the Forbidding Shore is unlit.
Unvisited Isle
Decayed Willow
Lokalizacja
Woods.
: Circle. Test + (9) to find the brazier inside the decaying tree. If you succeed, you may light or unlight the brazier.
Haunted - Choose and discard 1 card from your hand.


Uptown - Back
Lokalizacja
Arkham.
Wybierz i odrzuć kartę z twojej ręki: porusz 1 pęknięcie z Uptown na obecny akt oraz 1 dodatkowe pęknięcie za każdy symbol na danej karcie.


Uptown - Back
Lokalizacja
Arkham.
: Test (2). For each point you succeed by, move 1 breach from Uptown to the current act.

