Podstęp
Omen.
Revelation - Test (2). Increase this skill test's difficulty by 1 for each damage on you. If you fail, take 2 horror.

Podstęp
Koszmar.
Odkrycie - Wykonaj test (3). Jeśli test zakończy się porażką, za każdy punkt, o który się nie powiódł, tracisz 1 akcję.

Podstęp
Tactic.
Revelation - If there are no unengaged Criminal enemies in play, Hunted Down gains surge. If there are 1 or more unengaged Criminal enemies in play, each of them moves 1 location toward you. Each Criminal enemy that engages you as a result of this effect makes an immediate attack.

Podstęp
Revelation - Test (4) or (4). If you fail, add an Ally asset you control to the pool of potential sacrifices. Then, attach Kidnapped! to the current agenda. If you have no Ally assets, take 2 damage and discard Kidnapped! instead.
Forced - When attached agenda advances: Choose a potential sacrifice at random and place it underneath the agenda deck.

Podstęp
Pact. Power.
Peril.
Revelation - You must attach Light of Aforgomon to either the current agenda or the current act.
Limit 1 per agenda/act. Treat all damage as direct damage and all horror as direct horror.

Podstęp
Moc.
Odkrycie - Wykonaj test (3). Jeśli w twojej lokalizacji znajduje się Straszliwy Łowca, ten test ma trudność +2. Jeśli test zakończy się porażką, musisz (wybierz jedno): odrzucić 5 wierzchnich kart z twojej talii lub otrzymujesz 1 bezpośrednie obrażenie i zadajesz po 1 obrażeniu każdemu z twoich atutów z cechą Sprzymierzeniec.

Podstęp
Omen.
Surge. Peril.
Revelation - Add Psychopomp's Song to any investigator's threat area.
Forced - When you would take 1 or more damage: Take 2 additional damage and discard Psychopomp's Song.

Podstęp
Hex.
Revelation - Choose and shuffle a non-story asset you control into your deck and discard the top 3 cards of your deck. If a copy of that asset is discarded, take 2 horror.

Podstęp
Hex.
Revelation - Discard the top 3 cards of each investigator's deck. Each investigator at an Altered location shuffles each weakness in his or her discard pile into his or her deck.

Podstęp
Terror.
Revelation - Test (3). For each point you fail by, take 1 horror.

Podstęp
Hazard.
Revelation - If there are no investigators at the same location as a Brood of Yog-Sothoth, Ruin and Destruction gains surge. Otherwise, each investigator at the same location as a Brood of Yog-Sothoth tests (3). For each point he or she fails by, he or she takes 1 damage.

Podstęp
Poison. Illicit.
Surge.
Revelation - Each player who has "had a drink" loses 1 action.

Podstęp
Terror.
Revelation - Attach Sordid and Silent to your location.
Forced - At the end of the round: Each investigator at attached location takes 1 horror.
Forced - When the agenda advances: Discard Sordid and Silent.

Podstęp
Hex. Hazard.
Revelation - Flip each non-Sentinel Hill location in play to its unrevealed side, removing all clues from it. Each investigator and enemy at a location flipped in this way immediately moves to the nearest Sentinel Hill location. Shuffle each non-Sentinel Hill location, so the players do not know which is which.

Podstęp
Omen.
Revelation - Test (3). If you fail, add 1 clue from the token pool to your location (2 clues instead if there are 3 or 4 investigators in the game).

Podstęp
Hex. Terror.
Peril.
Revelation - Choose one of the following cardtypes (asset, event, or skill). Each player must discard each card in his or her hand that is of the chosen cardtype. If this is not the first copy of Terror from Beyond drawn this phase, choose two cardtypes instead.

Podstęp
Terror.
Peril.
Revelation - You must either (choose one): Take 2 horror, or spawn a set aside Brood of Yog-Sothoth at a random location.
—H.P. Lovecraft, "The Dunwich Horror"

Podstęp
Peril.
Revelation - Attach to a Brood of Yog-Sothoth enemy in play. If that enemy is at your location, take 1 damage.
Attached enemy gets +1 fight and +1 health.

Podstęp
Omen.
Revelation - Reveal a random token from the chaos bag.
If you reveal a symbol or positive number, nothing happens.
If you reveal any other number, take 1 damage.
If you reveal a , , , , or symbol, take 2 horror.

Podstęp
Terror.
Revelation - Put Unhallowed Country into play in your threat area.
You cannot play Ally assets. Treat the printed text box of each Ally asset you control as if it were blank.
Forced - At the end of your turn: Test (3). If you succeed, discard Unhallowed Country.
