Archaiczne glify
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Odrzuć z twojej ręki kartę z conajmniej 1 symbolem : umieść na Archaicznych glifach 1 zasób z puli zasobów jako sekret.

Wymuszony - Po tym, jak na Archaicznych glifach zostanie umieszczony trzeci sekret: odrzuć Archaiczne glify i zyskaj 5 zasobów. Zanotuj w Dzienniku kampanii, że "udało się przetłumaczyć glify."

Anna Christenson
Szlak do Carcosy #25.
Archaiczne glify

FAQs

(from the official FAQ or responses to the official rules question form)
  • Q: Enraptured adds 1 charge or secret to an asset you control. Under "uses" in the RR, it's pretty clear that you can't add 'charges' to 'ammo' cards or indeed some other variant. But can you add secrets to a card without uses (x secrets) or indeed any other uses thing? A: You can technically add secrets to a card that doesn’t have uses, there is nothing in the rules to prevent you from doing that. Normally this won’t help you at all—if you add a secret to a machete, it won’t do anything for you whatsoever—but there exist cards that use secrets even without the uses keyword, such as the untranslated Archaic Glyphs and enraptured will surely combo with them!
Last updated

Reviews

Review written after the full Path to Carcosa (And Return To Path of Carcosa) has been released:

Archaic Glyphs and it's counterparts Strange Solution and Ancient Stone are pseudo-weaknesses that detract from achieving your objectives in whatever scenario you play, and that's the point; the cards that Archaic Glyphs upgrade into are, as a result, more powerful for their resource and exp costs. Essentially, you're trading away your deck's effectiveness in the early scenarios for more effectiveness in the later ones. That is a strong reason to include this card, because like Delve Too Deep, you have the power to mitigate the amount of a drawback having this card imposes on you by:

  • Playing it when your ahead and can afford to lose a few actions.
  • Playing and completing it just before you end the scenario, where your additional actions don't matter.
  • Playing and using it while clue gathering isn't the current objective and your actions aren't that valuable.
  • Playing it as Daisy Walker.
  • Playing it in a secret deck with Truth from Fiction and Enraptured.
  • Or just NOT playing it because none of the above is true, and committing it to a skill test instead.

I re-iterate that this card is bad and that's the point. Judging it by comparing to other non-quest cards is a mistake. Instead, let's go through the investigators that can take this card, and see how easily they would complete this card's quest, and how desirable the upgraded versions are to them:

  • Daisy Walker: Yes. Her additional action on Tome cards means she can knock out the quest without losing any actions, and Archaic Glyphs: Guiding Stones pairs especially well with her alongside Encyclopedia.
  • Rex Murphy: No. Rex already has a powerful 'if you succeed an investigation by x' effect built into his character. He doesn't need a second, and every icon discarded hurts his ability to trigger his own.
  • Minh Thi Phan. Yes. She will generally have a surplus of and icons in her deck to trigger her ability; extra ones can be sacrificed to Archaic Glyphs without much loss.
  • Ursula Downs. Maybe. Completing the quest will hurt her more than Daisy or Minh, but her ability to take an investigate action after moving also covers investigate actions on cards, which all three upgraded versions have, and Archaic Glyphs: Prophecy Foretold pairs ESPECIALLY well with her.
  • Joe Diamond: No. You cannot commit cards from his hunch deck, and his actual deck will have fewer icons than most due to competition from guardian cards.
  • Mandy Thompson. Yes. Mandy will be drawing cards like there's no tomorrow. Surplus cards can be sacrificed to the un-upgraded version of Archaic Glyphs, or rapidly played from hand with the newest version of Archaic Glyphs: Markings of Isis.
  • Norman Withers. NO. Norman CANNOT take any upgraded version of quest cards, making them useless to him.
  • Akachi Onyele. No. 2 is going to struggle to get value from the upgraded version of Archaic Glyphs, as they all test intellect.
  • Marie Lambeau: Maybe. Marie's arcane slots will be heavily contested, and the upgraded versions will have to compete with the likes of Rite of Seeking and Sixth Sense. However, they have natural synergy with her ability and do fulfil roles outside of investigating.
  • All other non-seeker investigators that can take this card. No. Same reason as Norman Withers.
Lucaxiom · 4371
No mention of Lola? It’s true she only has 3 Int, but she can run Higher education and Rogue economy to easily make use of the upgrade, and she can discard freely to the glyphs regardless of the cards class in hand. (I ran this in PtC and it was brutally effective.) — Death by Chocolate · 1447
Also, RAW Truth from Fiction and Enraptured can’t place secrets in it because it doesn’t say “Uses (X secrets)” on the card. — Death by Chocolate · 1447
If Truth from Fiction can't place secrets on the glyphs, neither can the glyphs themselves, for the exact same reason. — TheNameWasTaken · 3
Except that the glyphs reference themselves by name, so it’s a situation of specific rule overrides general. — Death by Chocolate · 1447
The specific overrides general principle can't override "cannot", which is what the rules for uses say. — TheNameWasTaken · 3
“If the text of a card directly contradicts the text of either the Rules Reference or the Learn to Play book, the text of the card takes precedence.“ ‘cannot’ being absolute is a rule in the rules reference. I see nothing that prevents a card overriding “cannot” in a situation like this. But I agree it probably should say Uses (0 secrets) to avoid this issue. — Death by Chocolate · 1447
Archaic Glyphs: Guiding Stones + Higher Education is just ridiculous. You get 1 clue for 1 ressource (+2 INT). Using this, i got like 30 clues in a single action several times (on strategic difficulty, which is a house rule to need more clues to win). Using Burglary + Milan i could get 4 ressources in one action each turn, as well. — Django · 5072
Do secrets carry over between scenarios when playing in campaign mode? For example, if I end scenario 1 with two secrets on it, does that mean I only need one more in a later scenario, or do I start all over from zero? — mgeis · 1
Django: you can only get 30 clue sin a single action if there are 30 clues on the location to get — Timlagor · 5
Secrets do not carry over from scenario to scenario: no tokens do, only what is recorded on the log (xp, trauma and whatever the scenario specifically mentions usually in the resolution). — Timlagor · 5

The reddit forums seem to have conflicting opinions, so I turn to this community for the answer:

Can you put secrets on this card from effects like Astounding Revelation, Truth from Fiction? This would speed up the translation process.

VanyelAshke · 180
See the discussion on Eldritch Sophist -- you should be able to, but there's a possible interpretation of the rules on Uses that makes it not work, but I'm of the *strongly held* opinion that that interpretation is nonsense and it makes at least one card (Bounty Contracts) do literally nothing. — Thatwasademo · 58
I'd say go ahead and let those cards put secrets on at least any card with an effect that puts secrets on itself (regardless of whether that effect is the Uses keyword) — Thatwasademo · 58
(though actually even that restriction would make Bounty Contracts not work, since enemies not only don't have Uses(Bounties) but also don't have any effect that puts Bounties on themselves) — Thatwasademo · 58
Bounty Contracts work as intended as it uses the Golden Rule to move Bounties onto enemies, similar to how damage can be placed on Relentless despite having no health. As it stands, you could technically put secrets on Archaic Glyphs...and any other asset absent of Uses (X type) (for example, something like Well-Prepared). Although that does mechanically nothing, there's no rule that prevents you from doing that. — toastsushi · 74
But, I don't like this interpretation, and it can also be interpreted that you can only put secrets on assets with "Uses (Secrets)" and nothing else. Nothing really can be established from it until there's an official ruling or addendum to "Uses (X type)". — toastsushi · 74
(Note that the second interpretation of a "Uses (X type)" does not conflict with Archaic Glyphs' ability to put secrets on itself, cause once again: Golden Rule.) — toastsushi · 74
Neither Bounty Contracts nor Archaic Glyphs make the explicit contradiction you say they make in a way that Astounding Revelation doesn't, though — Thatwasademo · 58
so the Golden Rule can't be the reason they work — Thatwasademo · 58
Well, maybe you could argue Archaic Glyphs does since it specifically names a card that doesn't have Uses(Secrets), but Bounty Contracts simply says "an enemy" and Astounding Revelation simply says "an asset". It'd be one thing if Bounty Contracts said "on an enemy, even if it doesn't have Uses(Bounties)", but it doesn't — Thatwasademo · 58
er, "to that enemy, even if..." — Thatwasademo · 58
So because it's theoretically possible for an enemy to be printed with Uses(Bounties), Bounty Contracts' ability doesn't explicitly contradict "A card cannot bear uses of a type other than that established by its own "Uses (X type)" keyword." in the way that the Golden Rule requires (unless Astounding Revelation does too), leaving only the possibilities that it doesn't work at all (since, at present, no enemies happen to have been printed with Uses(Bounties)), or that that rule doesn't forbid putting uses on cards with no uses keyword, only on cards with a contradictory uses keyword — Thatwasademo · 58
Also, while this isn't a decisive point at all, "A card cannot bear uses of a type other than that established by its own "Uses (X type)" keyword." only applying to cards with Uses would make more sense from a rules-organizational perspective, since neither Archaic Glyphs nor Astounding Revelation even have the word "Uses" on them to cause you to look up "Uses" in the rules reference — Thatwasademo · 58
And, of course, the example next to that rule talks about "a card with Uses (4 Ammo)", not "a card without Uses (Charges)" or the like — Thatwasademo · 58
See? Easy answer! — MrGoldbee · 1451
Agreed with Thatwasademo: the interpretation consistent with Bounty Contracts is that the rules only forbid placing uses on a card with a different uses type. So following this line of thought, you can place secrets on Archaic Glyphs and Bounties on enemies (as long as the enemy doesn't already use some other type!). — suika · 9413

Note: this is being written as of The Path to Carcosa with no mythos packs of the cycle published.

This is less a review and more a call to consider including this card, even before we know what it can upgrade into. We know that Strange Solution could be upgraded to the very powerful Strange Solution, Strange Solution, or Strange Solution and as Archaic Glyphs is much more expensive to "activate" we can expect that the eventual upgrade will be likewise more valuable.

But who should take it, while the upgrades are still unknown? Seekers who can afford to carry two fairly useless cards (with one useful skill icon) are reasonable choices but Akachi Onyele gives the best risk/reward opportunity and the reason is her fairly bizarre deckbuilding restrictions.

Akachi can take all mystic and neutral cards, as you would expect, but then can also take cards with uses (charges) up to level 4 and then occult cards of level 0. Guess how many cards with uses (charges) are not already Mystic cards (as of The Path to Carcosa)? If you guessed zero, you're right! And how many Occult cards are level 0? Precisely one: these Archaic Glyphs. So to make Akachi's deckbuilding restrictions make any sense at all, the upgrade for Archaic Glyphs will be a seeker card (Hand. Item. Occult. Tome) that will have uses (charges) AND will probably not have that many charges on it so as to make Akachi's special powers that much more valuable: namely the ability to automatically add an extra charge onto the card as well as being able to recover it back in hand with Spirit-Speaker.

This speculative review will be revised once we know all the upgrades available for Archaic Glyphs.

franzel · 22
It does seem like this is a plant for Akachi, but it also seems she would have a problem actually translating the Glyphs since the cards she has access to with intellect icons seem either not right for her (Alyssa Graham, Forbidden Knowledge), generally a bit rubbish (Mystical Teachings, Scrying, Moonlight Ritual) or far too important to be discarded to this card (Rite of Seeking, Drawn to the Flame). Add to that the fact that it eats up your precious actions and it doesn’t seem likely she will ever manage to get successful translation whilst still doing well in the scenarios. — ksym77 · 91
It's a good point, but at the same time, she only has to successfully do it once. After that, they're just marginally useless cards to her. It's entirely possible that the investment won't be worth it! We won't know until we see the rest of the campaign. — franzel · 22
Also I just found out that the June FAQ allows wild icons to also match which gives you some more options to get it done the one time. — franzel · 22
Also super useful to note that this is a Tome, so with Daisy... — Orangerequired · 1
This is exactly why I have given Akachi this card, and once I had translated the glyphs, traded them in for something else... — Panzerbjrn · 19
Well, the leveled-up versions are out (in stores if not online). franzel's predictions are only partially correct: the leveled-up versions are Seeker cards (arcane, Spell) with a few charges (allowing Akachi to take them). But neither of them fit with Akachi, because they're intellect-based. They're a better fit for Marie who has the intellect to make use of them. — Khudzlin · 1
Indeed. And although Guiding Stones is the more efficient option, I think I'm going to be putting Prophecy Foretold in my Minh deck because it's an evade that works on elites but doesn't have to test against the evade score. AND it still gets a clue. — franzel · 22
Can i discard a card with "?"(wild) icon ? As a matter of fact it can be considered as a "book icon"... — Rosco · 7
FAQ v1.3 says, A Wild (?) skill icon on a player card may be used to match any other skill icon for the purposes of both card abilities and counting how many matching icons are committed to a skill test." Since this is a card ability, you can discard a card with a wild icon to count as a card with a book icon. — gillum · 1