The Stars, My Desolation

Card draw simulator

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Derived from
None. Self-made deck here.
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TheUnthinkable · 387

Designed for 3 to 4 player hard-mode, here we have a murderous priest with a backpack and possibly the most obnoxious item in the game: Key of Ys.

Why?

Right now, Arcane Initiate is - and this sounds as off to me as anything else about this - is one of the few ways to improve backpack's hit rate other than more items.

It get weirder. One reason that backpack underperforms the simple math is that you often Mulligan FOR your items. After all, you only run items if you genuinely need them.

So. I am sure of the math, but ultimately, it's not clear that backpack generates enough card advantage to be meaningfully better than preposterous sketches.

This brings us to the Key. There is one way that Backpack serves us well. If you have rare items or highly varied tool-box items, then the backpack serves as a neutral dumpster version of Dr. Horowitz.

However, it also thins your deck and significantly improves Arcane Initiate. I doubt this particular Mateo deck is going to break records, but it is a fun idiosyncratic build. It does level up in some pretty powerful ways, using discounted spell upgrades to give rapid access to powerful "tool box" items.

2 comments

Aug 04, 2018 ArkhamInvestigator · 294

I think that when most of us saw Father Mateo's 5 starting experience, we thought about the Key of Ys. It's the perfect amount to buy one copy! I think it's cool that you've come up with a concept to try and pull the Key out of the deck as fast as possible.

It looks like Backpack is a significant part of your strategy for deck thinning. Is there a reason you didn't want to use two? Was it to avoid the "accidentally putting a Backpack into another Backpack" situation?

The last thing I was wondering about is how the deck is played. The Key of Ys is a powerful card, but normally people try to protect it with allies that have horror soak to keep it at 3 horror for as long as possible without breaking. I think Father Mateo struggles to do that because the in-faction allies for Mystics are a little peculiar. There is some horror soak from Holy Rosary, but it occupies the same slot as the Key. Is the strategy to use Arcane Initiates to protect the Key? The doom on that ally always makes me a little nervous to use it since it can be problematic if they are played at the wrong time.

I would be very interested to hear how this deck works in practice!

Aug 04, 2018 TheUnthinkable · 387

The doom is a lot less worrisome if you know she's headed into the chipper-shredder! I haven't run this one yet but it will probably be my next campaign's deck.