Akt. Stage 3
– Robert W. Chambers, "In the Court of the Dragon," The King in Yellow
If there are no clues on your location: Remove each investigator's clues from the game. Flip your location over and resolve the text on the other side.
Objective - If Hastur is defeated, advance.
Fin - Back
Curtains fall.
- If Hastur (The Tattered King) was the version of Hastur that was defeated, proceed to (→R1).
- If Hastur (The King in Yellow) was the version of Hastur that was defeated, proceed to (→R2).
- If Hastur (Lord of Carcosa) was the version of Hastur that was defeated, proceed to (→R3).


Akt. Stage 3
Locations with the Passageway trait are connected to one another.
Objective - Only investigators in the Hidden Library may spend the requisite number of clues, as a group, to advance.
The Clasp - Back
The investigators must decide (choose one):
- This is an important discovery! We should take it with us. (→R1).
- It's just a silly trinket, and it would be wrong to steal from the Historical Society. Leave it behind. (→R2)


Akt. Stage 1
Objective - Spend the requisite number of clues to advance.
Objective - At the end of the round, if there are 3 or more doom in play, advance.
St. Barnabé - Back
If you spent clues to advance:
You nearly bump into a tall man, his coat and hat as black as his skin is pale. You remember seeing him through the windows of St. Barnabé Church. His organ playing continues to haunt you…
Spawn the set-aside The Organist enemy at the lead investigator's location, (Draped in Mystery) side face-up. Advance to Act 2a - Pursuing Shadows.
Otherwise:
The organ you heard earlier continues to haunt you. No matter where you are, the torturous chords play over and over in your head. Startled, you ask a passerby about the church. "St. Barnabé?" she replies in a thick accent. "There is no such place."
Each investigator takes 2 horror.
Spawn the set-aside The Organist enemy at the location farthest from all investigators, (Draped in Mystery) side face-up. Advance to Act 2a - Pursuing Shadows.


Akt. Stage 1
Objective - Spend the requisite number of clues to advance.
Objective - At the end of the round, if there are 3 or more doom in play, advance.
True Evil - Back
If you spent clues to advance:
The organ you heard earlier continues to haunt you. No matter where you are, the torturous chords play over and over in your head. The sensation that you are being watched tugs at your mind.
Spawn the set-aside The Organist enemy at the location farthest from all investigators, (Hopeless, I Defied Him) side face-up. Advance to Act 2a - Stalked by Shadows.
Otherwise:
You nearly bump into a tall man, his coat and hat as black as his skin is pale. He gives you a look of hatred, as intense and as deadly as you have ever seen. You recoil at the mere sight of him, and shadows gather around his feet as he marches towards you.
Each investigator takes 2 horror.
Spawn the set-aside The Organist enemy at the lead investigator's location, (Hopeless, I Defied Him) side face-up. Advance to Act 2a - Stalked by Shadows.


Akt. Stage 2
Objective - If The Man in the Pallid Mask is defeated, advance.
Objective - Investigators in the Tomb of Shadows may spend the requisite number of clues, as a group, to advance.
Behind the Mask - Back
If The Man in the Pallid Mask was defeated:
Mark two Conviction in your Campaign Log.
Remove The Man in the Pallid Mask from the game.
Advance to Act 3a - The Way Out.——————————————————————————
If you spent clues to advance:
Mark two Doubt in your Campaign Log.
Remove The Man in the Pallid Mask from the game.
Advance to Act 3a - Leading the Way.


Akt. Stage 2
Objective - When The Man in the Pallid Mask would be discarded from play, advance.
A City Aflame - Back
Instead of discarding The Man in the Pallid Mask, move him to the Lobby.
Add 2 tokens to the chaos bag.
Place 1 horror on the Theatre. Until the end of the scenario, horror on locations represents spreading flames, and each location with horror gains: "Forced - After you enter this location or end your turn at this location: Test (3). If you fail, take 1 damage. (Limit once per round.)"
Keep this card next to the act deck as a reminder, and advance to act 3a.


Akt. Stage 2
Objective - When The Man in the Pallid Mask would be discarded from play, advance.
The Path is Mine - Back
Instead of discarding The Man in the Pallid Mask, move him to the Lobby.
Add 2 tokens to the chaos bag.
Place 1 horror on the location The Man in the Pallid Mask was moved from. Until the end of the scenario, horror on locations represents the advancing ooze, and each location with horror gains: "Forced - After you leave this location: Test (4). If you fail, take 1 horror and 1 damage."
Keep this card next to the act deck as a reminder, and advance to act 3a.


Akt. Stage 2
Objective - When The Man in the Pallid Mask would be discarded from play, advance.
The Shores of Hali - Back
Instead of discarding The Man in the Pallid Mask, move him to the Lobby.
Add 2 tokens to the chaos bag.
Place 1 horror on each Private location. Until the end of the scenario, horror on locations represents flooding water, and each location with horror gains: "Forced - When you would leave this location: Test (2). If you fail, take 1 damage and cancel the effects of the move. (Limit once per round.)"
Keep this card next to the act deck as a reminder, and advance to act 3a.


Akt. Stage 3
Forced - At the end of the round, if The Gate to Hell is in play: Find the location that is farthest from The Gate to Hell. Discard that location, dealing 2 damage to each investigator and enemy at that location, and moving them to a connecting location.
Objective - If each undefeated investigator is at The Gate to Hell, advance.
The Catacombs Collapse - Back
(→R1)


Akt. Stage 1
Objective - Find The Man in the Pallid Mask. He is somewhere in the Catacombs.
The Stranger's Shadow - Back
Spawn the set-aside The Man in the Pallid Mask weakness in the Tomb of Shadows .
Check the Campaign Log. If Ishimaru Haruko is not listed under "VIPs Slain," search the collection for Ishimaru Haruko and spawn her at the starting location.


Abbey Tower - Back
The door leading up to the Abbey Tower is locked. You cannot enter the Abbey Tower unless you have "found the tower key."
Abbey Tower
Spires Forbidden
Lokalizacja


Asylum Halls - Back
– Mallory O’Meara, The Investigators of Arkham Horror
Asylum Halls
Western Patient Wing
Lokalizacja
Arkham Asylum.
Each Lunatic enemy at this location gets +1 horror value.
- Mallory O'Meara, The Investigators of Arkham Horror


Asylum Halls - Back
– Mallory O’Meara, The Investigators of Arkham Horror
Asylum Halls
Eastern Patient Wing
Lokalizacja
Arkham Asylum.
Forced - After you end your turn at this location: Take 1 horror and gain 2 resources.
- Mallory O'Meara, The Investigators of Arkham Horror


Balkon - Back
Lokalizacja
Wymuszony - Po tym, jak wykonasz akcję poruszania się, podczas której poruszysz się z Balkonu do Teatru: otrzymujesz 2 obrażenia.


Lobby Doorway - Back
Lokalizacja
Private.
: Gain 5 resources. Remember that you "stole from the box office." (Group limit once per game.)


Broken Steps - Back
Lokalizacja
Forced - After you enter Broken Steps: You must either discard an asset you control or draw the topmost Cultist enemy in the encounter discard pile.


Catacombs - Back
As an additional cost for you to enter Catacombs, investigators at your location must spend 1 clues, as a group.
Lokalizacja
Forced - When The Gate to Hell is revealed: Put the top 2 Catacombs in the Catacombs deck into play above and below The Gate to Hell.


Catacombs - Back
As an additional cost for you to enter Catacombs, investigators at your location must spend 1 clues, as a group.
Lokalizacja
Ignore the text on unrevealed locations adjacent to Stone Archways.
Forced - When Stone Archways is revealed: Put the topmost Catacombs in the Catacombs deck into play to the right of Stone Archways.


Catacombs - Back
As an additional cost for you to enter Catacombs, investigators at your location must spend 1 clues, as a group.
Lokalizacja
Crypt of the Sepulchral Lamp is investigated using instead of the skill indicated by the investigation attempt.
Forced - When Crypt of the Sepulchral Lamp is revealed: Put the top 2 Catacombs in the Catacombs deck into play above and to the right of Crypt of the Sepulchral Lamp.


Catacombs - Back
As an additional cost for you to enter Catacombs, investigators at your location must spend 1 clues, as a group.
Lokalizacja
While you are investigating Bone-Filled Cavern, you have 1 fewer hand slot.
Forced - When Bone-Filled Cavern is revealed: Put the top 2 Catacombs in the Catacombs deck into play below and to the right of Bone-Filled Cavern.

