Akt. Stage 3

Mity
Clues: –
...I heard the King in Yellow whispering to my soul: "It is a fearful thing to fall into the hands of the living God!"
– Robert W. Chambers, "In the Court of the Dragon," The King in Yellow

If there are no clues on your location: Remove each investigator's clues from the game. Flip your location over and resolve the text on the other side.

Objective - If Hastur is defeated, advance.

Cristi Balanescu
Mgły Carcosy #324. Mgły Carcosy #9.

Fin - Back

Akt
A chorus of cries echoes throughout your mind. Chaotic organ chords torture your ears. You fall to your knees and blood drips from your eyes. The realm of Carcosa shatters into millions of pieces and fades into the empty void of space.
Curtains fall.

- If Hastur (The Tattered King) was the version of Hastur that was defeated, proceed to (→R1).

- If Hastur (The King in Yellow) was the version of Hastur that was defeated, proceed to (→R2).

- If Hastur (Lord of Carcosa) was the version of Hastur that was defeated, proceed to (→R3).

The King in Tatters
The King in Tatters

Akt. Stage 3

Mity
Clues: 3.
"This building is very old, and filled with all manner of secret passageways," Mr. Peabody explains. "Perhaps one of them will lead to this library you’re looking for."

Locations with the Passageway trait are connected to one another.

Objective - Only investigators in the Hidden Library may spend the requisite number of clues, as a group, to advance.

Yoann Boissonnet
Echa przeszłości #126. Echa przeszłości #7.

The Clasp - Back

Akt
As you study the hidden library, you find a few pieces of information that stand out. As with the recent production, the previous performance of The King in Yellow came to Arkham from overseas, and was performed by a French acting troupe. You don't recognize any of the cast members' names, and of course the actor who played the role of the Stranger is anonymous. However, it seems that a member of the Historical Society has done some of your work for you; there are several old newspaper clippings gathered together along with information about the play. Headlines include: Cedar Playhouse Closes Due To Fire, Experts Baffled Over Freak Floods, and the like. Hidden amongst this information, you also find a strange object - A clasp of onyx with an alien inscription.

The investigators must decide (choose one):

- This is an important discovery! We should take it with us. (→R1).

- It's just a silly trinket, and it would be wrong to steal from the Historical Society. Leave it behind. (→R2)

The Oath
The Oath

Akt. Stage 1

Mity
Clues: 2.
You pass the Church of St. Barnabé as you exit the train station and cannot help but overhear the organ playing. Is there a sermon this late in the evening? You marvel at the wild and strange chords for a moment before continuing. Paris is a big city, and you have very few leads…

Objective - Spend the requisite number of clues to advance.

Objective - At the end of the round, if there are 3 or more doom in play, advance.

Matthew Cowdery
Widmo Prawdy #204. Widmo Prawdy #5.

St. Barnabé - Back

Akt

If you spent clues to advance:

You nearly bump into a tall man, his coat and hat as black as his skin is pale. You remember seeing him through the windows of St. Barnabé Church. His organ playing continues to haunt you…

Spawn the set-aside The Organist enemy at the lead investigator's location, (Draped in Mystery) side face-up. Advance to Act 2a - Pursuing Shadows.


Otherwise:

The organ you heard earlier continues to haunt you. No matter where you are, the torturous chords play over and over in your head. Startled, you ask a passerby about the church. "St. Barnabé?" she replies in a thick accent. "There is no such place."

Each investigator takes 2 horror.

Spawn the set-aside The Organist enemy at the location farthest from all investigators, (Draped in Mystery) side face-up. Advance to Act 2a - Pursuing Shadows.

The Parisian Conspiracy (v. I)
The Parisian Conspiracy (v. I)

Akt. Stage 1

Mity
Clues: 2.
You pass the Church of St. Barnabé as you exit the train station and cannot help but overhear the organ playing. Is there a sermon this late in the evening? You marvel at the wild and strange chords for a moment before continuing. Paris is a big city, and you have very few leads…

Objective - Spend the requisite number of clues to advance.

Objective - At the end of the round, if there are 3 or more doom in play, advance.

Matthew Cowdery
Widmo Prawdy #205. Widmo Prawdy #6.

True Evil - Back

Akt

If you spent clues to advance:

The organ you heard earlier continues to haunt you. No matter where you are, the torturous chords play over and over in your head. The sensation that you are being watched tugs at your mind.

Spawn the set-aside The Organist enemy at the location farthest from all investigators, (Hopeless, I Defied Him) side face-up. Advance to Act 2a - Stalked by Shadows.


Otherwise:

You nearly bump into a tall man, his coat and hat as black as his skin is pale. He gives you a look of hatred, as intense and as deadly as you have ever seen. You recoil at the mere sight of him, and shadows gather around his feet as he marches towards you.

Each investigator takes 2 horror.

Spawn the set-aside The Organist enemy at the lead investigator's location, (Hopeless, I Defied Him) side face-up. Advance to Act 2a - Stalked by Shadows.

The Parisian Conspiracy (v. II)
The Parisian Conspiracy (v. II)

Akt. Stage 2

Mity
Clues: 2.
The shadows cast along the bone walls shift into the shapes of several figures, acting out a macabre parody of The King in Yellow.

Objective - If The Man in the Pallid Mask is defeated, advance.

Objective - Investigators in the Tomb of Shadows may spend the requisite number of clues, as a group, to advance.

Stéphane Gantiez
Blada Maska #244. Blada maska #5.

Behind the Mask - Back

Akt

If The Man in the Pallid Mask was defeated:

Mark two Conviction in your Campaign Log.

Remove The Man in the Pallid Mask from the game.

Advance to Act 3a - The Way Out.——————————————————————————

If you spent clues to advance:

Mark two Doubt in your Campaign Log.

Remove The Man in the Pallid Mask from the game.

Advance to Act 3a - Leading the Way.

The Path is Barred
The Path is Barred

Akt. Stage 2

Mity
Clues: –
The mysterious Stranger from The King in Yellow might know something about what happened during the intermission. You must find and confront him if you are to discover the truth.

Objective - When The Man in the Pallid Mask would be discarded from play, advance.

JB Casacop
Szlak do Carcosy #47. Po opadnięciu kurtyny #5.

A City Aflame - Back

Akt
As you face off with the Stranger, you get the sense that he is grinning beneath his pale, faceless mask. "Where is everyone?" you ask, but he does not respond. "What is going on?" He remains silent and steps back as you approach, until his back is against the corner of the room. You feel intense heat behind you, and you turn to see flames roaring throughout the auditorium. You turn back to the Stranger, but he is gone.

Instead of discarding The Man in the Pallid Mask, move him to the Lobby.

Add 2 tokens to the chaos bag.

Place 1 horror on the Theatre. Until the end of the scenario, horror on locations represents spreading flames, and each location with horror gains: "Forced - After you enter this location or end your turn at this location: Test (3). If you fail, take 1 damage. (Limit once per round.)"

Keep this card next to the act deck as a reminder, and advance to act 3a.

The Stranger
The Stranger

Akt. Stage 2

Mity
Clues: –
The mysterious Stranger from The King in Yellow might know something about what happened during the intermission. You must find and confront him if you are to discover the truth.

Objective - When The Man in the Pallid Mask would be discarded from play, advance.

JB Casacop
Szlak do Carcosy #47. Po opadnięciu kurtyny #6.

The Path is Mine - Back

Akt
As you face off with the Stranger, you get the sense that he is grinning beneath his pale, faceless mask. "Where is everyone?" you ask, but he does not respond. "What is going on?" He remains silent and steps back as you approach, until his back is against the corner of the room. Inexplicably, he continues to back away, and his body melds into the wall behind him. Erupting from where he stood is a growing mass of viscous ooze.

Instead of discarding The Man in the Pallid Mask, move him to the Lobby.

Add 2 tokens to the chaos bag.

Place 1 horror on the location The Man in the Pallid Mask was moved from. Until the end of the scenario, horror on locations represents the advancing ooze, and each location with horror gains: "Forced - After you leave this location: Test (4). If you fail, take 1 horror and 1 damage."

Keep this card next to the act deck as a reminder, and advance to act 3a.

The Stranger
The Stranger

Akt. Stage 2

Mity
Clues: –
The mysterious Stranger from The King in Yellow might know something about what happened during the intermission. You must find and confront him if you are to discover the truth.

Objective - When The Man in the Pallid Mask would be discarded from play, advance.

JB Casacop
Szlak do Carcosy #47. Po opadnięciu kurtyny #7.

The Shores of Hali - Back

Akt
As you face off with the Stranger, you get the sense that he is grinning beneath his pale, faceless mask. "Where is everyone?" you ask, but he does not respond. "What is going on?" He remains silent and steps back as you approach, until his back is against the corner of the room. You spin in shock as the windows shatter, and a deluge of cold salt water floods the room. You turn back to the Stranger, but he is gone.

Instead of discarding The Man in the Pallid Mask, move him to the Lobby.

Add 2 tokens to the chaos bag.

Place 1 horror on each Private location. Until the end of the scenario, horror on locations represents flooding water, and each location with horror gains: "Forced - When you would leave this location: Test (2). If you fail, take 1 damage and cancel the effects of the move. (Limit once per round.)"

Keep this card next to the act deck as a reminder, and advance to act 3a.

The Stranger
The Stranger

Akt. Stage 3

Mity
Clues: –
Bones rattle to the floor, dislodged by the shaking and crumbling of the caverns around you. The Stranger grabs a skull from within the flames in the center of the chamber and flees.

Forced - At the end of the round, if The Gate to Hell is in play: Find the location that is farthest from The Gate to Hell. Discard that location, dealing 2 damage to each investigator and enemy at that location, and moving them to a connecting location.

Objective - If each undefeated investigator is at The Gate to Hell, advance.

Stéphane Gantiez
Blada Maska #245. Blada maska #6.

The Catacombs Collapse - Back

Akt
The catacombs rumble and collapse behind you as you make your escape. You are able to follow the Stranger's shadow, tracing his steps to find your way through the labyrinthine passages. You cross the threshold of the catacombs entrance, a wave of rubble and bone chips following in your wake. The deafening noise of falling debris crashes behind you, and you turn to find the entrance blocked by a newly-formed wall of bone and rock. Just as you are ready to depart, a partially-charred skull bearing a strange diagram rolls to a stop at your feet. There is no sign of the Stranger anywhere.

(→R1)

The Way Out
The Way Out

Akt. Stage 1

Mity
Clues: –
At the end of the long tunnel next to you, the Stranger steps through the darkness, his pale mask glinting in the candlelight. “Wait!” you call out. He glances your way before vanishing into the shadows. Once more, you are forced to track him down to find answers...

Objective - Find The Man in the Pallid Mask. He is somewhere in the Catacombs.

Stéphane Gantiez
Blada Maska #243. Blada maska #4.

The Stranger's Shadow - Back

Akt
Rows of skulls chatter their teeth endlessly as you pass through a narrow stone archway, into a round chamber illuminated by firelight. In the center of the tomb stands the Stranger, peering into the blaze. Across the wall, shadows dance and twist with the flickering of the flame. The Stranger turns to face you, and his own shadow spreads across the wall. Where his shadow's arms should be, tentacle shapes emerge, enveloping the walls in darkness. He lifts his hands toward the wall, as if trying to show you something.

Spawn the set-aside The Man in the Pallid Mask weakness in the Tomb of Shadows .

Check the Campaign Log. If Ishimaru Haruko is not listed under "VIPs Slain," search the collection for Ishimaru Haruko and spawn her at the starting location.

Through the Catacombs
Through the Catacombs

Abbey Tower - Back

Lokalizacja

The door leading up to the Abbey Tower is locked. You cannot enter the Abbey Tower unless you have "found the tower key."

Dark lightning crashes throughout the air. Surrounding the top of the tower is a whirlwind of black clouds and bellowing wind.

Abbey Tower
Spires Forbidden

Lokalizacja

Mity
Shroud: 2. Clues: 3.
Victory 2.
As you peer into the vortex above, you can see the hooded shape of Hastur looming beyond, hand outstretched. His laughter echoes throughout your mind.
Guillaume Ducos
Noc czarnych gwiazd #299. Powódź na Dole #28.
Abbey Tower
Abbey Tower

Asylum Halls - Back

Lokalizacja
The pleasant atmosphere of the reception area disappeared as soon as Dr. Mintz shut the thick iron door behind them. The temperature dropped to a clammy chill, and a foul, sharp stench hung in the air.
– Mallory O’Meara, The Investigators of Arkham Horror

Asylum Halls
Western Patient Wing

Lokalizacja

Arkham Asylum.

Mity
Shroud: 3. Clues: 1.

Each Lunatic enemy at this location gets +1 horror value.

As they walked through the meandering stone halls of the sanatorium, Carolyn began to feel uneasy. It seemed like it would be very easy to get lost.
- Mallory O'Meara, The Investigators of Arkham Horror
David Auden Nash
Nieopisywalna przysięga #169. Nieopisywalna przysięga #11.
Asylum Halls
Asylum Halls

Asylum Halls - Back

Lokalizacja
The pleasant atmosphere of the reception area disappeared as soon as Dr. Mintz shut the thick iron door behind them. The temperature dropped to a clammy chill, and a foul, sharp stench hung in the air.
– Mallory O’Meara, The Investigators of Arkham Horror

Asylum Halls
Eastern Patient Wing

Lokalizacja

Arkham Asylum.

Mity
Shroud: 2. Clues: 1.

Forced - After you end your turn at this location: Take 1 horror and gain 2 resources.

As they walked through the meandering stone halls of the sanatorium, Carolyn began to feel uneasy. It seemed like it would be very easy to get lost.
- Mallory O'Meara, The Investigators of Arkham Horror
David Auden Nash
Nieopisywalna przysięga #171. Nieopisywalna przysięga #13.
Asylum Halls
Asylum Halls

Balkon - Back

Lokalizacja
Na balkon prowadzą wyłożone wykładziną schody. Z jakiegoś powodu z góry czuć podmuch gorącego powietrza.

Lokalizacja

Mity
Shroud: 2. Clues: 1.

Wymuszony - Po tym, jak wykonasz akcję poruszania się, podczas której poruszysz się z Balkonu do Teatru: otrzymujesz 2 obrażenia.

Victory 1.
Ku twemu rozczarowaniu część balkonowa jest w podobnym stanie jak parter poniżej, choć od czasu do czasu masz wrażenie, że w bocznych przejściach dostrzegasz jakąś przemykającą cicho postać.
Mark Molnar
Szlak do Carcosy #51. Po opadnięciu kurtyny #11.
Balkon
Balkon

Lobby Doorway - Back

Lokalizacja
An ornate wooden door leads into one of the front areas of the theatre.

Lokalizacja

Private.

Mity
Shroud: 2. Clues: 0

: Gain 5 resources. Remember that you "stole from the box office." (Group limit once per game.)

Raindrops pelt your clothing as you step into the box office. It takes you a moment before you remember you purchased your ticket indoors, and you realize it is somehow raining through the roof of the hall.
Mark Molnar
Szlak do Carcosy #54. Po opadnięciu kurtyny #14.
Box Office
Box Office

Broken Steps - Back

Lokalizacja
Bolts of lightning silhouette the abbey above. A path of long, winding steps leads up the hill, branching into multiple routes as you draw nearer to the abbey.

Lokalizacja

Mity
Shroud: 3. Clues: 0

Forced - After you enter Broken Steps: You must either discard an asset you control or draw the topmost Cultist enemy in the encounter discard pile.

Andreas Zafiratos
Noc czarnych gwiazd #290. Noc czarnych gwiazd #19.
Broken Steps
Broken Steps

Catacombs - Back

Lokalizacja

As an additional cost for you to enter Catacombs, investigators at your location must spend 1 clues, as a group.

Skulls and bones decorate the walls of this wide hallway in a macabre fashion.

Lokalizacja

Mity
Shroud: 1. Clues: 2.

Forced - When The Gate to Hell is revealed: Put the top 2 Catacombs in the Catacombs deck into play above and below The Gate to Hell.

Skulls and bones decorate the walls of this wide hallway in a macabre fashion.
Greg Bobrowski
Blada Maska #247. Blada maska #8.
Catacombs
Catacombs

Catacombs - Back

Lokalizacja

As an additional cost for you to enter Catacombs, investigators at your location must spend 1 clues, as a group.

Skulls and bones decorate the walls of this wide hallway in a macabre fashion.

Lokalizacja

Mity
Shroud: 2. Clues: 0

Ignore the text on unrevealed locations adjacent to Stone Archways.

Forced - When Stone Archways is revealed: Put the topmost Catacombs in the Catacombs deck into play to the right of Stone Archways.

Skulls and bones decorate the walls of this wide hallway in a macabre fashion.
Justin Adams
Blada Maska #248. Blada maska #9-10.
Catacombs
Catacombs

Catacombs - Back

Lokalizacja

As an additional cost for you to enter Catacombs, investigators at your location must spend 1 clues, as a group.

Skulls and bones decorate the walls of this wide hallway in a macabre fashion.

Lokalizacja

Mity
Shroud: 2. Clues: 2.

Crypt of the Sepulchral Lamp is investigated using instead of the skill indicated by the investigation attempt.

Forced - When Crypt of the Sepulchral Lamp is revealed: Put the top 2 Catacombs in the Catacombs deck into play above and to the right of Crypt of the Sepulchral Lamp.

Skulls and bones decorate the walls of this wide hallway in a macabre fashion.
Stanislav Dikolenko
Blada Maska #249. Blada maska #11.
Catacombs
Catacombs

Catacombs - Back

Lokalizacja

As an additional cost for you to enter Catacombs, investigators at your location must spend 1 clues, as a group.

Skulls and bones decorate the walls of this wide hallway in a macabre fashion.

Lokalizacja

Mity
Shroud: 3. Clues: 2.

While you are investigating Bone-Filled Cavern, you have 1 fewer hand slot.

Forced - When Bone-Filled Cavern is revealed: Put the top 2 Catacombs in the Catacombs deck into play below and to the right of Bone-Filled Cavern.

Victory 1.
Skulls and bones decorate the walls of this wide hallway in a macabre fashion.
Ethan Patrick Harris
Blada Maska #250. Blada maska #12.
Catacombs
Catacombs