Straszliwy Łowca
Pomiot z otchłani
Wróg
Potwór. Elitarny.
Łowca. Mściwy.
Wymuszony - Początek fazy wrogów: odkryj losowy żeton z worka chaosu. Jeśli na odkrytym żetonie znajduje się symbol , , , , lub , przygotuj Straszliwego Łowcę.
Wymuszony - Kiedy Straszliwy Łowca opuszcza grę, umieść go w pustce.

The Experiment
Something Went Terribly Wrong
Wróg
Monster. Abomination. Elite.
Massive.
The Experiment gets +3 health.
Forced - When the enemy phase begins: Ready The Experiment.
Objective - If The Experiment is defeated, advance to act 3b.

Wróg
Humanoid. Monster. Abomination.
Spawn - Location with the most clues.
Retaliate.

Wróg
Creature.
Aloof. Hunter.
Each investigator at Whippoorwill's location gets -1 , -1 , -1 , and -1 .

Wróg
Humanoid. Sorcerer.
Prey - Least cards in hand.
Hunter.
Forced - When the engaged investigator draws a Hex or Pact card: Wizard of Yog-Sothoth attacks that investigator.

Wróg
Monster. Yithian.
Spawn - Another Dimension.
Retaliate.
Forced - When Yithian Starseeker attacks an investigator with more than 10 cards in his or her discard pile: Place 1 doom on Yithian Starseeker.

Yog-Sothoth
The Lurker Beyond the Threshold
Wróg
Ancient One. Elite.
Massive. Hunter. Retaliate.
Yog-Sothoth gets +6 health.
Yog-Sothoth cannot be evaded and cannot make attacks of opportunity.
When Yog-Sothoth attacks you: Instead of taking up to X horror, you may discard the top X cards from your deck. Then, if you have no cards in your deck, you are driven insane.

Tajemnica. Stage 1
Keep Moving! - Back
Remove the leftmost location from the game (or place it in the victory display if it has Victory X and no clues on it). Each investigator at that location is defeated. Each enemy and asset at that location is discarded.
Discard all clues controlled by the investigators.


Tajemnica. Stage 1
Forced - After you are moved to a location by an encounter card effect: Take 1 horror.
Familiar Echoes - Back
Shuffle the encounter discard pile into the encounter deck. Then, discard cards from the top until a location is discarded. The lead investigator resolves that location's 'revelation' effect.
Check Campaign Log. If the investigators failed to save the students, read the following:
"A huge canine creature, alien to your eyes and yet familiar, appears before you. The creature rushes forward, and you prepare to fend it off, but to your surprise it runs through you, towards a building that wasn't behind you moments before: Derby Hall from the Miskatonic University. The creature bursts through the building's front door and you hear screams of panic from inside, followed by the crunch of snapping bones and cries of pain."
Each investigator takes 1 horror, regardless of their location.


Tajemnica. Stage 2
The Reward for Servitude - Back
You watch as an indescribable entity - spheres, eyes, mouths, ooze - pours out of the rift. The sorcerers call its name as its form seeps into the sky, spreading forth above the earth."Ia! Ia! Yog-Sothoth! Ia! Ia! Yog-Sothoth!"
Before their jubilant chant can continue, they are smothered by the growing mass, and are heard no more.
To your horror, the expansion of the mass does not cease.
(→R2)


Tajemnica. Stage 2
—H.P. Lovecraft, "The Dunwich Horror"
Forced - At the end of the enemy phase: Move each Brood of Yog-Sothoth enemy once toward a random location.
No Place to Hide - Back
Shuffle the encounter discard pile into the encounter deck. If there is a set-aside Brood of Yog-Sothoth, the lead investigator reads the following (out loud):
Bleak storm clouds churn overhead and a blanket of rain pelts the countryside. As the downpour grows in intensity, you take refuge in a half-ruined shack nearby. There is a flash of lightning, and in the brief illumination, you spot the outline of something large in the rain. Without warning, the distant trees bend, though nothing seems to be bending them. Moments later, a force with the strength of a truck crashes into your refuge.
Spawn 1 of the set-aside Brood of Yog-Sothoth enemies at the lead investigator's location, if able. Then, each investigator at that location tests (4). The newly spawned Brood of Yog-Sothoth makes an attack against each investigator who fails this skill test.


Tajemnica. Stage 3
Forced - After you are moved to a location by an encounter card effect: Take 1 horror.
The Key and the Gate - Back
Revelation - Spawn the set-aside Yog-Sothoth enemy at The Edge of the Universe. If The Edge of the Universe is not in play, spawn it in Another Dimension, instead. Advance to agenda 4a.


Tajemnica. Stage 1
The World is Altered - Back
The world begins to change. The grass and trees dissolve like sugar in a cup of tea. A vast endless sky slices through the reality you see before you, and you feel drawn to it, terrified and awestruck. The arcane power becomes distorted and seeps around you, creating strange alterations in the land.
Shuffle the encounter discard pile into the encounter deck.


Tajemnica. Stage 3
Forced - At the start of the enemy phase: Discard each Criminal enemy in the same location as an Abomination enemy.
The Building Collapses - Back
(→R4)


Tajemnica. Stage 2
Each investigator's maximum hand size is reduced by 3 while checking his or her hand size during the upkeep phase.
An Experiment Gone Wrong - Back
If the Dormitories location is not in play, put it into play.
If The Experiment is in play, move it 1 location towards the Dormitories.
If The Experiment is not in play, spawn it in the Science Building.


Tajemnica. Stage 4
Nowhere is Safe - Back
Remove each of the two leftmost locations from the game (or place it in the victory display if either one has Victory X and no clues on it). Each investigator at those locations is defeated. Each enemy and asset at those locations is discarded.
Discard all clues controlled by the investigators.


Tajemnica. Stage 3
Blood on the Altar - Back
Each investigator must immediately resign.


Tajemnica. Stage 3
—H.P. Lovecraft, "The Dunwich Horror"
Each Abomination enemy gets +1 fight and +1 evade.
Forced - At the end of the enemy phase: Move each Brood of Yog-Sothoth enemy once toward a random location.
Into the Hills - Back
(→R1)


Tajemnica. Stage 1
Wymuszony - Kiedy Straszliwy Łowca wchodzi do gry, dołącz do niego odłożoną na bok kopię Cienistego pomiotu lub dodaj 1 żeton zasobu na Cienisty pomiot, jeśli już został do niego dołączony.
Istota z otchłani - Back
Jeśli Straszliwy Łowca znajduje się w grze, dodaj na niego 1 żeton zagłady.
Jeśli Straszliwy Łowca nie znajduje się w grze, przeszukaj talię spotkań, stos odrzuconych kart spotkań oraz pustkę w poszukiwaniu Straszliwego Łowcy i rozstaw o w Pomieszczeniach muzeum (jeśli to możliwe). Wtasuj stos odrzuconych kart spotkań do talii spotkań.


Tajemnica. Stage 5
Sucked In - Back
Each investigator is immediately defeated and takes 1 mental trauma. (→R2)

