Blood of Thoth
Law Incarnate

Atut. Accessory

Item. Relic.

Cost: 2.

Mistyk

When 1 or more doom is placed on a card you control, exhaust Blood of Thoth: Place 1 resource on this card (from the token pool), as an offering.

If Blood of Thoth has 3 or more offerings on it, remove all offerings from Blood of Thoth and exhaust it: Choose an investigator at your location to immediately take an action as if it were their turn.

Pixoloid Studios
The Drowned City Investigator Expansion #65.
Blood of Thoth

FAQs

No faqs yet for this card.

Reviews

Maybe it's a little too early to say, but I don't feel good about this one.

It has to exhaust each time an offering is placed on it, and it needs to exhaust again to give an investigator an extra action. That's a minimum of 4 turns before it's given you back the action you spent playing it. And another 4 before it's provided actual benefit. You need to be consistently placing doom on cards for the first 3 of those 4 turns for it to be even that quick.

There is something to be said about holding onto the offerings for later, as a sort of budget borrowed time. But considering how contested the accessory slot is for mystics, it's a hard bargain. Scratch that, activating the fast action removes all offerings, meaning you can't really save them up.

Maybe this will be the cycle that adds support for uses (offerings). Considering the term, it would be interesting to see something that requires a sacrifice of some sort to get you some extra offerings on your cards.

Olimarrex · 4
I'm not sure extra support will save this card even. Recharge works alright as a card because each charge is useful on whatever card you put it on. But even if we got a hypothetical card that gave 4 offerings onto a card as an event, that's an action for an action. Heck even if you had some other asset that gave you four offerings every turn on whatever other asset you like that's a two card combo to staple a leo de luca to your neck. It would at least be playable in such a scenario but it would still be rough. — Spamamdorf · 5
To be honest, there is NO WAY they release this card as is UNLESS we are missing something… like maybe another card or an upgrade they didn’t show off … right? I hope so — Therealestize · 74
Holding onto the offerings for the right time is also iffy, considering this uses all offerings when giving the extra action. I'm not sure it'd be worth waiting when it already takes so much time for one use. — jetjet96 · 1
This card is bad. Arguably the worst card in the game. You have to use the charges, or you lose any extra you put on, so you lose the flexibility of the action, and it maybe gives you like 4 actions in a game if you draw it early and get enough doom support? — StyxTBeuford · 13049
Ah, I missed that. For some reason I thought it only removed the 3 offerings. Wow this card is indeed bad. — Olimarrex · 4
Can wicked athame add offerings to it? The text of athame uses "replenish" one charge or offering. — Azulathoth · 1
So could you use wicked athame as the method of adding offerings to it instead or exhausting by adding doom, and then triggering the free action by exhausting? — Azulathoth · 1
problem is that blood of thoth doesn't have uses (offerings) :( — Efei · 1
That's what I am not sure about. It certainly does have uses: offerings. 3 or more (it can absorb an unlimited amount of offerings) can trigger its ability. All are removed and it is exhausted again. I'm still newish to the game but I'm thinking if the card used secrets instead of using offerings then it would be clear that cards like eldritch sophist could move charges onto or off of it. Perhaps the real value of this card will be generating offerings for use. Since it has no limit to quantity of uses that can be placed on it, I don't understand why "replenish" would limit the athame's ability to place offerings on BOT. Clearly, replenish limits the uses that can be placed on masks, but it seems that this cards hunger for offerings may be limitless. So it seems to be that it DOES have uses, it simply begins with zero and aquires them in a slow, exhaustive manner that might be accerated with a bit of wickedness. — Azulathoth · 1
But then I looked for a similar card and found "empty vessel". Which specifically states "uses." So if a card does not state "uses" — Azulathoth · 1
Then it can't receive uses. Got it. — Azulathoth · 1
While that's true, likely the final card has uses (0) offerings like Empty Vessel, otherwise it couldn't even recieve its own offerings (and they are offerings, it uses the normal rules text for that.) Uses (0) means it can't recieve them from Replenish effects, but can from other support cards that don't say 'replenish'. — Lailah · 1
per the faq on Truth From Fiction, you can place offerings on a card without uses (offerings). Whether or not you can also replenish them is a different question, and I'm betting no. — Olimarrex · 4

This card is atrocious. Placeholder Placeholder Placeholder Placeholder Placeholder Placeholder Placeholder Placeholder Placeholder Placeholder Placeholder Placeholder Placeholder Placeholder Placeholder

Lucaxiom · 4512
So is this "review". — Susumu · 381
Joins Ethereal Weaving and Henry Wan as one of the most unusable cards in the game. — Prototivity · 1
Oh I gotten Henry Wan to the point of being useful. Stuff the chaos bag with bless and curse tokens and you can reliably draw 3 cards for an action with him. And Ethereal Weaving is nearly unworkable right now, but it would only take one or two more non-fast, non-zero cost spell events with tests on it from future expansion to bring it up to usable. — Lucaxiom · 4512
But Blood of Thoth? It takes FOUR ROUNDS of placing doom on a card your control to get your play action refunded, then FOUR MORE to get an action return, which means after eight rounds of risking early advancement (and losing at minimum 3 per intestigator actions), you get the value equivalent of 2 resources for an action. Swift Reflexes achieves the same deal with no risk. And your not getting a third action; scenarios take a median of 14-16 rounds; to get three procs off BoT is to play it in round 1 or 2, then place 9 doom on only cards you control. It's not worth it. And you can't cheese the card like you can cheese Henry. You can't place offerings on BoT through other means. You can't ready it with mystic cards. You can't cheat the additional action in any way. — Lucaxiom · 4512

People are so locked into the “action mathematics” cost of a card. This card’s utility comes not from getting an extra action, but from the fact that the action you are getting is for any player and is out of turn. I will not argue this is an amazing card, but it certainly has merit.

We play 4 player on hard, and our highest success rate runs are where purple plays support, dragging as many of the bad tokens out of the bag as possible. They will do other stuff, because purple is so flexible, but they are not the primary cluever, or the primary fighter, or primary dodger. This type of character would love this card.

An extra, clutch turn at the right moment is amazing. Oops, our dodger just moved, engaged and then drew tentacles against the massive endboss. That’s 4 big attacks against the team. But wait, enter Blood of Thoth. An extra dodge attempt here is worth much, much more than a card, 2 resources and an accessory slot.

The action is also out of turn. There is a player window after the enemies move. A hunter enters your area – Blood of Thoth fast action – someone kills it or dodges it before it gets to attack.

Or as a big turn combo card; an extra action for the player having a Payday, The Stygian Eye or Will to Survive round.

If it’s 3 or 4 multiplayer, and you were already building a doom deck (which raises its own question marks), adding this card seems viable.

I wonder if moving blood from another card to Sin-Eater counts as “1 or more doom being placed on a card you control”. If so, then this card will trigger more often.

If you move doom to sin eater you could trigger the blood theoreticaly again. But to trigger the reaction you exhaust the blood. So you are usually only able to do it once a round. Probably you can more than once if you include bulwark — Tharzax · 1
I would agree with that evaluation IF you could bank the offerings and spend 3 when the moment is opportune, but you have to remove all offerings as part of the cost, which means that every turn that you don't activate the ability is completely wasted, and you are therefore incentivized to spend the action as soon as you get the 3 offering in order to maximize the value because getting offering is already hard enough without wasting them. Because of that, you are presented the difficult option of either spending the action now on something middling to start earning more offerings next turn, or save it for something more impactful but lose overall value on the card. And don’t forget the about the inherent cost of doom placement, which is much riskier in a 4 player setting. — ShadowK · 1
And it takes a slot every mystic wants to use. — MrGoldbee · 1484