Card draw simulator
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Keen Eye Leo, Boss Killer (Big Money, Big Actions) | 660 | 531 | 55 | 1.0 |
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Helbran · 15
Esta Baraja de Leo explota el Ojo de lince con la alta capacidad de conseguir recursos y acciones extra que presentan las cartas de Rebelde. Aunque a nivel 0 esta baraja funciona bastante bien, es a partir de tener 7 puntos de experiencia cuando empieza a brillar. Leo podrá hacer hacer turnos de 5,6,7 e incluso 8 acciones con +3 o +4, lo que lo transforma en un verdadero Exterminador de Monstruos. Y todo ello por solo con 7 puntos de experiencia!!!!! (Ojo de lince y 2x Buena racha)
OJO DE LINCE
El Ojo de lince no es un gran potenciador de stats, el truco esta en que ese potenciador es hasta final de fase. Para maximizar este bonus, obviamente tenemos que enfocar nuestras 3 acciones en en el mismo tipo de prueba (Intelecto/Combate). Ojo de lince brilla especialmente si aumentamos el numero de acciones que tenemos disponible, por ejemplo con Leo De Luca ya tendriamos por 2 recursos, 4 acciones con +1 y por 4 recursos 4 acciones con +2. Ahora imagina que en vez de 4 acciones tienes 5, o 6 o 8 acciones con +2 en todas por 4 recursos!! Pero para que este truco sea efectivo, necesitas generar muchos recursos, veamos como.
RECURSOS PARA TODOS!
Seamos sinceros, por norma general los Guardianes son caros, y eso habitualmente los frena un poco, pero esto no va a ser problema para nuestro Leo. Truco de manos nos ayudara a reducir el costes de Automática del .45 y la Linterna, por otro lado, Lobo solitario y Dario El-Aminnos ayudara a generar mas recursos por turno. La habilidad especial de Leo nos va genial para sacar a nuestros caros aliados y los 2x Alijo de emergencia ayudaran a costearnos lo que pueda quedar. "¡Mira esto!" puede ser un generador de recursos brutal, especialmente si lo jugamos junto a Doble o nada. Como en el primer escenario no tendrás Ojo de lince veras como acumulas cantidades ingentes de recursos.
MAS ACCIONES!!
Leo De Luca da a Leo Anderson 4 acciones en una fase, lo que ya ayuda significativamente, ahora sumale una Reacción rápida o dos, añadele un Doble o nada y BUM!!!! Leo tiene 8 acciones en una ronda!!!!!
Double or Nothing Action Efficiency
Double or Nothing can make Leo's attacks highly efficient. Take the Ghoul Priest, for example. Since you know when and where it arrives, you can prepare for a highly efficient power turn.
Leo, armed with a Machete, fights at 5 versus the Ghoul Priest's 4. Toss a Double or Nothing to bring it to 6 vs 8, then 2x Vicious Blow to even it up at 8 vs 8. Not good odds. With Physical Training down and a few resources, you can easily pump this up to 13 vs 8 (at a cost of 5 resources), as sure a thing you can get in Standard. Barring a , you will deal a whopping 8 damage in one swing!
OR
If you are a little down on Resources and have Physical Training down, you can play a vanilla "Watch This!" (meaning no Double or Nothings or Quick Thinkings) to boost your fight to 6 vs 4. Maybe commit your extra Machete in hand or an Unexpected Courage to boost to 7 vs 4 or 8 vs 4. A success on this test will yield you up to 6 resources, which you can use to boost your next two tests by 3 for 8 vs 4. Those are good odds.
Once you get Keen Eye out in subsequent scenarios, those 6 Resources could be used to boost your or by +3 for 3 actions (4 with the other Leo in play), which is enough to clear quite a few clues (especially with a Flashlight) or dish out 6-8 damage with a Machete.
THE HOLY TRINITY: Watch This!, Double or Nothing, and Quick Thinking.
When used in conjunction, these 3 cards create a true power turn with a lot of resources and actions. Use them on an easy test, such as fighting a ghoul with 2. Leo with a Machete is already 5. Double or Nothing ups the difficult to 6 vs 4, but "Watch This!" and 2x Quick Thinking boost Leo up to 9 vs 4, a slam dunk on standard. A success will yield 9 additional resources (the 6 from Watch This, doubled by Double or Nothing to 12, minus the 3 you bet when you played it), 4 damage to the ghoul (probably overkill, but not the true goal of this combo), and 4 additional actions for a total of 8 actions! I highly recommend holding off from playing "Watch This!" or Quick Thinking until you can Double or Nothing it.
NOW FOR THE REAL SHOW TO START:
This deck really shows off once the first few upgrades are purchased: Keen Eye and Hot Streak(2) x2 for a total of 7xp, not an unreasonable sum from your first scenario. These are the core upgrades. The Hot Streaks can replace the Physical Trainings.
Other upgrades to get include:
Charisma: Lets Leo have both Leo de Luca and Beat Cop out in play at once. The more the merrier.
Adaptable: Adaptable is always versatile, but it might be a good idea to swap in Elusive or a Venturer.
Police Badge x2: What's better than 8 actions? What about 10? Police Badge works wonders to increase Keen Eye's value.
Some other upgrades include Leo De Luca (1), Beat Cop (2), .45 Automatic (2), Marksmanship (1), and any of the big guns you want. One of the nice things about this deck is that it functions at full power after only 1 or 2 scenarios worth of upgrades.
Also consider .41 Derringer to replace the .45 Automatics. With Keen Eye, Leo can easily pass a combat test by 3 or more, giving him yet another action boosted by Keen Eye.
EDIT: Boundary Beyond Player Card Upgrades
A few key player cards that came out in the recently released Boundary Beyond give this deck incredible explosive power at higher xp levels. Particularly, High Roller and Well Prepared. Neither of these are unique, which means you can have up to two of each out in play, and High Roller is a decent target for Double or Nothing, and even better when combined with "Watch This!".
I recommend acquiring 2x High Roller first, before 2x Well Prepared, and eventually 2x Shotgun. You could even consider grabbing 2x Physical Training and/or 2x Hard Knocks to bolster this uber shotgun build even further. The level 2 skill cards have great icons, are valid targets for Well Prepared, and allow Leo to boost more inexpensively for a single Shotgun blast.
And all of these cards build toward the inevitable Keen Eye Leo superweapon: Shotgun.
UBER SHOTGUN LEO
With these assets available to Leo, Shotgun becomes an incredible card, and Keen Eye can help him maximize his damage output each round.
Consider this: Sleight of Hand a Shotgun into play (fast action). Imagine Leo has a Beat Cop in play, so he is at 5 . A single Well Prepared could target Shotgun for +2 , and pay 3 resources to exhaust a single High Roller for another +3 , bringing his total to 13 total with the Shotgun's innate +3 . Not bad. Depending on the enemy, you are looking at the maximum of 5 damage easily. With Keen Eye in play, you can boost this by, say, +2 for the phase for 4 resources (bringing the total cost up to 7 resources and Leo up to 15 ). Just for fun, throw in a Watch This! (spend 3 more resources for a total of 10) and Double or Nothing, bringing Leo to 17 . Let's pick a juicy target like the Harbinger of Valusia, whose would now be 6. So 17 vs. 6. Say Leo draws a -2, bringing the end result to 15 vs 6, so the maximum 5 damage is doubled to 10. Not bad.
But WAIT, there's MORE! Double or Nothing also doubled Watch This, bringing in 12 resources, AND doubled High Roller, bringing in another 6. If Leo was flat broke, he would still be sitting on a pile of 18 resources.
Now action 2: Pump 18 resources into Keen Eye for +9 , bringing Leo up to +11 for the phase, which means he wields his Shotgun at a total of 19 (that's Leo's base of 4, +1 from Beat Cop, +11 from Keen Eye, and +3 from Shotgun). Shoot the Harbinger of Valusia again with the Shotgun for the next two actions at 19 vs 3 for a solid 5 damage each. Okay, that might be overkill, but you get the point.
That's 20 damage in a single turn. AND you get your Shotgun back.
Remember it is also possible to use Double or Nothing on a Shotgun blast, then toss in a pair of Vicious Blow(2) for an 18 damage wallop. Add Marksmanship to the mix and you can get a 20 damage sniper shot!
SET THE BAR HIGH - BOSS-KILLER M1918 BAR FIGHT LEO
EDIT: With the new City of Archives mythos pack, guardians have been given a new superweapon--one that obviously has Leo Anderson in mind. The M1918 BAR. Why? A simple illustration should explain everything.
Imagine this: Leo Anderson with his best buddy Leo De Luca uses Sleight of Hand to drop the M1918 BAR into play with 8 ammo for his first play. Sleight of Hand is fast, so he still has 4 actions left. Action #1, play Contraband to double the ammo from 8 to 16. He then uses Actions 2, 3, and 4 to blast a big baddie with three consecutive 5-ammo blasts at +5 and 5 Damage each. Throw in a leveled Vicious Blowand a Double or Nothing on one of those shots for a maximum of 14 damage in a single shot (5 from the BAR, +2 for Vicious Blow, and doubled from 7 to 14 with Double or Nothing)! A potential 5 + 5 + 14 damage in a single turn for 24 whopping damage!
Leo Anderson is the only guardian who is uniquely positioned to take advantage of Contraband, so don't hesitate to use it! You will also notice that this Sleight of Hand + Contraband combo costs the same as actually playing the M1918 BAR itself, except you get to actually keep the BAR in hand. If whatever you're fighting survived the first 15-24 damage. It probably won't last the next 8.
But wait, there's more! Why stop at the M1918 BAR? If you're packing Contraband, why not also have some .45 Automatic's or .41 Derringer's along for more fun? Toss in Marksmanship and you're ready to rumble!
SCENE OF THE CRIME & FLASHLIGHT
These cards make Leo into a pretty good clue-finder in 2 player. In 3-4 player where Scene of the Crime is less effective or in a group with better clue-finders, consider substituting in Elusive x2, which has saved Leo's bacon more than once, and has the potential to teleport Leo across the board to rescue a squishier investigator.
Physical Training or Hard Knocks?
If you are playing The Forgotten Age, You may want to opt for Hard Knocks instead of Physical Training. While Physical Training can help reduce the amount of horror Leo gets from cards like Rotting Remains, Hard Knocks might give him enough of an boost to to keep him from getting Poisoned.