The Adventures of Zoey Samaras

Card draw simulator

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Derived from
None. Self-made deck here.
Inspiration for
None yet

fizzyp · 1

Based off of the deck from Zoey Samaras - Structure Deck Series ( Dunwich Legacy ) https://arkhamdb.com/decklist/view/21325/zoey-samaras-structure-deck-series-dunwich-legacy-1.0

Utilizes cards up to the circle undone

Ideal Opening Hand: Zoey's Cross, Machete, Flashlight,Emergency Cache,Physical Training/ Lone Wolf(in solo)

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Upgrade Route

There is One route only and that is Lightning Gun.

Brother Xavier is slightly better than Beat Cop for Zoey. That +1 makes the difference. He is a great shield for your sanity and your teammates around you in multiplayer. In terms of damage output, he is weaker from Beat Cop but the survivability it provides is great. You can go with one copy from each and play around them.

2x Guard Dog 2x Brother Xavier or 1x Brother Xavier / 1x Beat Cop

1x Keen Eye Helps you boost your combat skill even more.

2x Vicious Blow 2x Vicious Blow

2x Evidence! 2x Extra Ammunition

1x Machete 1x Lightning Gun. I remove one Machete because the Extra Ammunition makes .45 Automatic more efficient later in the campaign.

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C) Honorable Mentions:

1) Peter Sylvestre. He is a great horror shield for you but after the first scenarios, you will have access to your Brother Xavier or Beat Cop. We really need our card choices to be there until the end of the campaign and you will cut Peter for better allies.

2) Drawn to the Flame. I mention the reasons why I don't pick this card but still is great for Zoey and deserves a spot to my honorable cards. Actually, in the next cycles with the addition of some new cards it becomes a strong candidate.

3) Lucky! A card that helps you until the end and can change a critical failed test to success. If you don't feel comfortable with Double or Nothing as a new player then swap it with Lucky!.

4) Shortcut another great option to fill your deck. It provides mobility, especially in solo. If you are feeling confident enough with your swap Ward of Protection to add some speed and movement to your deck.

5) Contraband this card is expensive to use it. Although if you want to upgrade something else than Extra Ammunition then this will be your only option to add ammo to your Lightning Gun. In the early campaigns, you boost either .45 Automatic or Flashlight. Take this card only if you can boost another investigator otherwise I wouldn't recommend it. There are better options mentioned above.

Let's move onto our card choices from class. Not much to say here. You got three weapons .45 Automatic/Machete and can be found with Prepared for the Worst. Guard Dog is your cheap ally and he will upgraded soon.

Physical Training is essential for your tests especially in solo where you have Rite of Seeking. "If it bleeds..." can help you recover from you or a friendly investigator some horror. Use it wisely to take full advantage of it. Evidence! use it in high shroud locations if the situation allows it.

Dynamite Blast usually is there for your willpower tests but you can use it combined with Elusive to create a nice combo. Finally, Vicious Blow is your finisher move. You need to remember that it stacks with Double or Nothing like your weapons or cards like Guts.

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