Card draw simulator
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None. Self-made deck here. |
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Cromwell20 · 13
Intro: I started The Innsmouth Conspiracy campaign with this deck and i was not really sure what i wanted to play and how my friends would perform so i got a little bit for everyone. We hade a cluever Ursula Downs and a "combat" oriented Tommy Muldon. Ursula mainly was running around and used Fingerprint Kit, while tommy tanked everything with his allies.
Early cards: My role was to clean up the mess others left or give them an extra action if they ran short. Most of the time it was a free card draw or resource but sometimes it saved the day. There was an enemy on me and Tommy was busy? Guard dog with Toe to Toe, 3 damage no test. We need 3 clue from another location? Task force move Ursula, follow her with Safeguard, give her a free Fingerprint Kit use, and pick up the clue she left. They had to test but thats why i have Perception for the investigations, and Overpower for Tommy for his weapon use with Vicious blow later. Predator or prey with Dynamite blast was a good combo when we were overrun with 2-3 monsters (i could pick it up from the discard with Scrounge for Supplies or a Resourceful i threw into somebody's test. Scrounge was ofthen sitting in my hand, waiting, because it is an extra action compared to any other card, but the versatility to play almost anything 0xp from my discard is immense!) I wont do actions that need testing myself, but i will sure fail almost all of my Treachery card tests so Take Heart was included and Hallowed Mirror helped to negate some of the damage i suffered in consequence.
The gameplay: Search for the key cards that stay in your play area, namely Safeguard to keep up with the team, ofthen when i wanted to move i just gave somebody a free move action and asked them to carry me :D Hallowed mirror + guard dog deal a lot of damage, you have to eat the horror yourself sometimes but early its not much and you can keep your pet alive with the heals.
Thats pretty much it until you get some xp, you can run more card draw like Self Sacrifice but i was fine with what i had.
Upgrades:
This deck definitely needs some xp but it starts doing what it needs very soon. The order is up to what your team need the most. Some of them explained in order of importance:
Hallowed Mirror (3) 1x OHM MY GOD, this was a beast of a card, heal 2, draw one and return it to the deck?! If this and a Guard dog (2) comes up early, you can handle most of the enemies until your dps can pull off his combo.
Guard Dog (2) 2x I was not sure if it was worth it but 1 extra horror is nice and the ability to engage out of your turn was so handy i felt like a fool not doing it sooner. Ended up centering most of my gameplay around them.
At a crossroads (1) 2x More actions to those who actually do stuff and draw cards yourself if they don't really need it. Combos well with Resourceful.
Girish Kadakia (4) 1x Make your friends do checks to heal you (convince them with the free +2 if they are reluctant). Might need to invest in Charisma first but i did the two the same time.
Charisma (3) 1x More doggies! Also Girish, if you have too many Doggies just give one to a friend with Teamwork. (Tommy was very happy to get one and cash in like 8 resource when it shuffled back to my deck)
Stand together (3) 2x Holy macrel it was expensive but worth it for the card draw.
13xp combo: Stick to the Plan (6) 1x Emergency Cache (3) 1x Ever Vigilant (4) 1x Put them in the plan, use Ever Vigilant on first turn and use Emergency Cache when needed. We used it to restock the fingerprint kit and the grenaes Tommy started using later. The third card is up to you, for me it was teamwork to trade dogs :D and resources but Dymanite Blast and Task Force are good options too.
Too much xp: Later some nice cards if you have enough xp, not in this order, adjust to what you need: Overpower (2) 2x Vicious Blow (2) 2x Bestow Resolve (2) 1x Dynamite blast (3) 1x
When you add new cards remove what your team is already getting good at, my first picks were Toe to Toe and Scene of the Crime, later i removed one Dynamite Blast and one Task Force for a second Ever Vigilant.
Hallowed mirror reshuffle combo: When you get to the end of your deck you can draw soothing melodies forever if you let Selfless to a Fault deal you one horror and shuffle it back to your deck with the melodies, when you get bored of that or everybody is at aceptable healwise, play them for 3 heal and discard them.
Notable alternatives: Calling in Favors (0) to find Girish and save a guard dog from death Guts (0) and Manual Dexterity (0) if you have a spellcaster or rogue Tetsuo Mori (0) Can look for your Hallowed Mirror or if you have it, a key item of another investigator on your location. Trusted (0) More hp for your allies, giving you some time before they need to be healed. Dodge (0) Sometimes you dont want to get hit, even with the guard dogs around. Inspiring Presence (0) I would only suggest playing this after getting the upgrades for the Guard Dogs.