Card draw simulator
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None. Self-made deck here. |
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None yet |
GrayV · 7
This is an attempt to craft a deck strong enough to get through the Guardians of the Abyss.
This Mark is intended to be paired up with 29 exp Daisy.
It is yet untested - if you have any advice on what to improve feel free to comment, I have 2 cores, Danwich through Circle Undone (no returns) and all starter decks.
Core ideas:
- Thompson as the main weapon with machete in bandolier for easier enemies; prepared for the worst with stick to the plan to fish them out in case of a bad mulligan; Vicious blow for buff enemies; Dodge when damage can't be canceled with i've had worse or put on guard dog;
- Card draw through beat cop and guard dog with charisma;
- Scene of the crime as an additional help with the clues;
- Shortcut for mobility;
- Healing with hallowed mirror and second wind.
Economy:
- Thompson pays for itself back; Twice with the act of desperation that sticks to the plan;
- I've had worse helps prevent damage and pays resorces;
- Stand together helps Daisy as well;
- One emergency cash with stick to the plan to use in emergency;
Deck protection: This deck turned out light on the mythos protection, when I test it this may change.
- Let me handle this to get +2 on tests and get enemies away from Daisy if she is far away;
- Take the initiative to help with particulary nasty test.