Three Men in a Boat (To Say Nothing of the Dog)

Card draw simulator

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WinnerSchnitzel · 25

Basics

Experimental deck for three player game, Dark Horse archetype with a twist. The deck is built around St. Hubert's Key, which lets Pete play those doubled skill cards immediately with lowered sanity. A bit risky, but I reckon it will be much more fun than conventional Rabbit's Foot or Grisly Totem setups.

Duke, seek boy!

Since our main strength is Duke and his nose for clues, I've added Inspiring Presence for readying/healing and A Chance Encounter/Calling in Favors combo for those rare cases when the doggo gets knocked unconscious. Magnifying Glass and Newspaper will boost the stat until we get something more convenient like Plucky.

Economy

Madame Labranche, Resourceful and Scavenging should provide enough cards to feed Duke. As for resources, money hoarding is not really Survivor's treat, is it ;) Skills are free.

Finishing touches

Fight: Duke can bite but we'd like to save him for clue sniffing, that's why we keep Fire Axe and Tennessee Sour Mash in the backpocket. Reckless Assault should be enough for the bigger baddies.

Evade: Besides Run For Your Life not really my play style. Fight or call more combat oriented teammates for help.

Encounter deck: Decent base , potential +2 static buff, Tennessee Sour Mash and Lucky!. Nuff said.

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