William Yorick digs for the Red Gloved Man (Beta)

Card draw simulator

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Derived from
None. Self-made deck here.
Inspiration for
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ArkhamPirate · 51

This deck is in beta phase. Not sure about the clue finding suite.

Yorick will primarily be fulfilling the guardian duties with the typical guardian suite of weapons, Vicious Blow, and Beat Cop.

Gravedigger's shovel, Evidence! and Look what I found (Flashlights are basically there to allow Look what I found to proc) will allow him to grab clues when their are no enemies to bury.

The keepsakes and leather coats are there to keep him safe from harm. You should discard leather coat for the +1 fight when going for the killing blow on a monster to save the action of playing them. Similarly it is worth chucking a keepsake for the +1 will if a suitable test comes up while engaged with a monster.

Upgrades are what allows Yorick to go crazy. Get your first then second copies of Red Gloved Man as soon as you can and hard mulligan for him every game (only keep a single machete or .45 automatic). Red Gloved Man should replace your flashlights. It's okay to be forced to discard the beat cop to bring out the Red Gloved Man. In fact its better to allow an enemy to get to one health, let him survive until your next turn (with your recurring keepsakes and coat you should be resilient enough) and then kill them with Beat Cop to bring out the Red Gloved Man while you still have three actions remaining. The next upgrades are 2 x Police Badge to let you go nuts when the Red Gloved Man shows up. Again it's okay to kill a keepsake for Police Badge. Using Bury Them Deep you should be able to get the required 14 XP for this midway into the campaign.

Scrapper is pretty good incase you find any tougher monsters and dont have your favourite conspirator in hand. Any late campaign XP can be used for Charisma and then the upgraded Beat Cop, letting you really go to town. You can get Relic Hunter if you feel the need to.

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