Rex Murphy's Questionable Methods (Multi/Forgotten add)

Card draw simulator

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Derived from
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LeFricC'estChic · 86

Many cards to change, but this is according to my collection, only one core set.

To be perfected, the deck could us 2x Backpacks, 1 more Magnifying glass and Scavenging. Flashlights are replaceable, and I don't know how valuable can be Emergency caches and Unexpected courage before testing.

Daring Maneuver is here to take the one more clue and activate scavenger.

Scavenging really seems to be the deal with Rex. That's why 1Hubert's key seems to fit well, upping you investigation even further. Moreover, imagine losing your 2 last sanity, going back to four, and replay the very same thing after a successful investigation...

When I played Yorrick, I learnt the value of a well managed discard pile. Here, scavenging allows you to discard some items you don't need to boost your test. And then get those back in your hand.

2 Backpacks on scavenging seems really broken too, get some items in the next 6 cards (maybe even another backpack!) and redraw this thing after discarded...

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