Card draw simulator
Derived from |
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None. Self-made deck here. |
Inspiration for | ||||
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Diana Stanley, Finn's contact inside the Order | 0 | 0 | 0 | 1.0 |
ChesterBlack · 1167
I'm presently trying this deck on a 2 players Dunwich campaign (Standard). It worked very well up to now, though I sense 1 issue coming on Dunwich : my deck depleted very fast.
Any advice or comment would be welcome.
Here some thoughts and insights about that deck :
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There is no Skill cards : I end up drawing so much cards with Diana's ability that the free drawing would be overkill and actually dangerous for Dunwich. I wonder if it would have been better to have some.
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It runs on a tight budget : The assets are quite expensive, and the cancel/ignore events requires a constant 1 or 2 ressource available in my pool. Diana's economy is quite good with her ability, hence why I dropped "Emergency Cache". I replaced it with 2 "Teamwork" because I play with Preston Fairmont.
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Its expected to be a polyvalent deck, oriented toward fighting monster, coupled with what some calls "Enigma Investigation" (finding clue without the investigate action). My teammate (Preston) is also polyvalent.
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Solo playing, horrors were a bit scary (2x "Arcane Research", but I think the ally assets, "St Hub. Key" and "Clarity of mind" helped mitigating that.
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I wonder If I would have been better to include "On the hunt" to help "Scene of the Crime"
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Delve to deep seemed too expensive in term of card allocation to worth it.
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My deck feels balanced to me, with a sufficient pool of ignore/cancel cards, and I have hard time to find what I should drop to had other and better cards...