Nasht
Priest of the Dreamlands
Wróg
Dreamlands. Warden. Elite.
Aloof. Retaliate.
: Parley. Test or (2) to prove that you are worthy to enter the Dreamlands. This test gets +1 difficulty. If you succeed, flip Nasht over and resolve the text on his other side. If you fail, Nasht attacks each investigator at his location.
Forced - After you defeat Nasht: Flip him over and resolve the text on his other side.
Fabuła
If you parleyed with Nasht, read the following:"Your quest will lead to death," the priest foretells. "Prove that you can survive what is to come, and I shall let you pass. Show me your weapon." You open your hand and reveal the first weapon that comes to your mind. Nasht slaps it out of your hand. "That is not a weapon. Show me your true weapon." You think for a moment. What weapon could the guardian possibly be referring to? What weapon could help you survive a place like this? Then the answer hits you, plain as day. You point to your temple, and Nasht nods. "Very well."
Add this card to the victory display.
If you defeated Nasht, read the following:The guardian dismisses you with a gentle wave of his hand, and you are sent hurtling into the wall of the cavern. "Your eyes mistake me for a feeble old man. This is your lesson: Do not trust your eyes, for they will lie to you." He steps aside to let you pass.
Add this card to the victory display.


Wróg
Creature. Monster.
Swarming 1.
While the host Nightriders has no attached swarm cards, it gets -3 evade.
Forced - After you evade Nightriders: Discard it.

Wróg
Przedwieczny. Pająk. Elitarny.
Masywny.
Ten wróg nie może wykonywać ataków towarzyszących.
X to wartość zasłony lokalizacji, w której znajduje się ten wróg.
Wymuszony - When you would evade this enemy: Instead of exhausting it, choose an investigator at your location. This enemy cannot attack the chosen investigator this round.

Wróg
Przedwieczny. Pająk. Elitarny.
Masywny.
Ten wróg nie może wykonywać ataków towarzyszących.
X to wartość zasłony lokalizacji, w której znajduje się ten wróg.
Wymuszony - Kiedy miałbyś wymknąć się temu wrogowi: zamiast go wyczerpywać, wybierz badacza w twojej lokalizacji. W tej rundzie ten wróg nie może atakować wybranego badacza.

Wróg
Przedwieczny. Pająk. Elitarny.
Masywny.
Ten wróg nie może wykonywać ataków towarzyszących.
X to wartość zasłony lokalizacji, w której znajduje się ten wróg.
Wymuszony - Kiedy miałbyś wymknąć się temu wrogowi: zamiast go wyczerpywać, wybierz badacza w twojej lokalizacji. W tej rundzie ten wróg nie może atakować wybranego badacza.

Wróg
Przedwieczny. Pająk. Elitarny.
Masywny.
Ten wróg nie może wykonywać ataków towarzyszących.
X to wartość zasłony lokalizacji, w której znajduje się ten wróg.
Wymuszony - Kiedy miałbyś wymknąć się temu wrogowi: zamiast go wyczerpywać, wybierz badacza w twojej lokalizacji. W tej rundzie ten wróg nie może atakować wybranego badacza.

Nyarlathotep
The Crawling Chaos
Wróg
Ancient One. Elite.
Peril. Hidden. Hunter.
Revelation - Secretly add Nyarlathotep to your hand. If you speak of this card while it is in your hand and unrevealed, you are driven insane.

Nyarlathotep
The Faceless Whisperer
Wróg
Ancient One. Elite.
Peril. Hidden. Retaliate.
Revelation - Secretly add Nyarlathotep to your hand. If you speak of this card while it is in your hand and unrevealed, you are driven insane.

Nyarlathotep
Messenger of the Outer Gods
Wróg
Ancient One. Elite.
Peril. Hidden. Alert.
Revelation - Secretly add Nyarlathotep to your hand. If you speak of this card while it is in your hand and unrevealed, you are driven insane.

Nyarlathotep
God of a Thousand Forms
Wróg
Ancient One. Elite.
Peril. Hidden. Hunter.
Revelation - Secretly add Nyarlathotep to your hand. If you speak of this card while it is in your hand and unrevealed, you are driven insane.

Nyarlathotep
Stalker Among the Stars
Wróg
Ancient One. Elite.
Peril. Hidden. Massive.
Revelation - Secretly add Nyarlathotep to your hand. If you speak of this card while it is in your hand and unrevealed, you are driven insane.

Wróg
Creature. Monster.
Swarming 1.
While the host Pack of Vooniths has no attached swarm cards, it gets +2 fight and +2 evade.

Wróg
Monster. Spider.
Spawn - Any Sea of Pitch location (empty, if able).
Swarming X. X is the amount of damage on the scenario reference card.
Forced - When Pitch Spider attacks you: It deals either its damage or its horror, instead of both.

Wróg
Humanoid. Cultist.
While the investigators have uncovered...
...2 or more Signs of the Gods, Priest of a Thousand Masks gets +1 fight and +1 evade.
...4 or more Signs of the Gods, Priest of a Thousand Masks gets +2 health.
...6 or more Signs of the Gods, Priest of a Thousand Masks gets +1 damage and gains retaliate.

Wróg
Monster. Dhole. Elite.
Spawn - Nearest location with an attached Dhole Tunnel. (Otherwise, shuffle Slithering Dhole back into the encounter deck, and it gains surge.)
Hunter. Massive.
While Slithering Dhole is moving, all locations with an attached Dhole Tunnel are considered to be connected to one another.

Wróg
Monster. Spider.
Forced - When the enemy phase ends: Add 1 swarm card to each Swarm of Spiders enemy in play. If there are no Swarm of Spiders enemies in play, search the encounter deck and discard pile for a Swarm of Spiders enemy and spawn it at Spider of Leng's location with no swarm cards.

Wróg
Creature. Monster. Elite.
Forced - If you successfully evade Stalking Manticore: Disengage from it, but do not exhaust it. Until the end of the phase, it cannot engage you.

Wróg
Creature. Zoog.
Spawn - Engaged with the investigator at your location with the lowest .
Prey - Lowest .
Alert. Swarming 1.

Wróg
Humanoid. Staff.
Hunter.
Suspicious Orderly cannot attack, be attacked, or be dealt damage.
While Suspicious Orderly is engaged with you, you cannot investigate.

Wróg
Creature. Spider.
Swarming 2.
X equals the number of Swarm of Spiders enemies at this location (including swarm cards).
