Podstęp
Scheme.
Revelation - Place 1 doom on the nearest Cultist enemy. Then, until the end of the round, increase the difficulty to fight, evade, or parley with that enemy by 2. If no doom is placed by this effect, Mysteries of the Lodge gains surge.

Podstęp
Omen.
Peril.
Revelation - You must either (choose one):
- Draw the top card of the spectral encounter deck. That card gains peril, and its effects cannot be canceled.
- Test (3). If you fail take 2 horror.

Podstęp
Power.
Revelation - Attach to a random location. Place breaches on attached location until there are exactly 3 breaches on it.
Treat the attached location as if its printed text box were blank (except for Traits).
: Test or (4) to close the gateway. If you succeed, discard Primordial Gateway.

Podstęp
Omen.
Surge. Peril.
Revelation - Add Psychopomp's Song to any investigator's threat area.
Forced - When you would take 1 or more damage: Take 2 additional damage and discard Psychopomp's Song.

Podstęp
Hex.
Revelation - Put Pulled by the Stars into play in your threat area.
Forced - At the end of your turn, if you did not move at least once during your turn: Take 2 horror.
: Test (3). If you succeed, discard Pulled by the Stars from play. If there is an exhausted Witch enemy at your location, this test is automatically successful.

Podstęp
Hex.
Revelation - Put Punishment into play in your threat area.
Forced - After an enemy at any location is defeated: Take 1 damage.
: Test (3). If you succeed, discard Punishment. If there is an exhausted Witch enemy at your location, this test is automatically successful.

Podstęp
Terror. Spectral.
Revelation - Put Realm of Torment into play in your threat area.
Forced - When your turn begins: Resolve each haunted ability on your location.
Forced - When your turn ends: Test (3). If you succeed, discard Realm of Torment.

Podstęp
Hex.
Revelation - Find the Cultist enemy in play with the most doom on it. For each doom on that enemy, place 1 breach on that enemy's location. If no breaches are placed by this effect, Secrets of the Beyond gains surge.

Podstęp
Terror. Spectral.
Surge.
Revelation - Resolve each haunted ability on your location.

Podstęp
Terror. Spectral.
Revelation - Test (4). If you fail, put Terror in the Night into play next to the agenda deck. If you fail by 3 or more, Terror in the Night gains surge.
If there are 3 copies of Terror in the Night next to the agenda deck, discard them and each investigator takes 3 horror.

Podstęp
Curse.
Revelation - If there are no breaches on your location, place 1 breach on your location. You must take X damage or horror, divided as you wish. X is the total amount of doom and breaches on your location.

Podstęp
Endtimes.
Revelation - Test (1). This test gets +X difficulty, where X is the current agenda number. If there is no agenda in play, X is 4. If you fail, move each doom on each Cultist enemy in play to Azathoth (or place 1 doom on Azathoth if there are no Cultist enemies in play).

Podstęp
Hex.
Peril.
Revelation - You must either (choose one):
- Resolve the revelation ability on the topmost Power treachery in the encounter discard pile.
- Resolve an incursion at your location.

Podstęp
Terror. Spectral.
Revelation - Test (3). For each point you fail by, take 1 damage. If your location is haunted, as an additional cost for an investigator to commit 1 or more cards to this skill test, he or she must resolve each haunted ability on this location.

Podstęp
Power.
Revelation - Test (4). If you fail, attach Ultimate Chaos to Azathoth. If you fail by 2 or more, take 1 damage and 1 horror. If you fail by 3 or more, Ultimate Chaos gains surge. Cannot be canceled.
If there are 3 copies of Ultimate Chaos attached to Azathoth, discard them and either place 1 doom on Azathoth, or Azathoth attacks each investigator in player order. Cannot be canceled.

Podstęp
Curse.
Revelation - Each investigator tests (5). Each investigator who fails must resolve either the haunted ability on his or her location, or the haunted ability on The Spectral Watcher's location.

Podstęp
Power. Spectral.
Revelation - Heal 3 damage from The Spectral Watcher. Ready The Spectral Watcher. It moves, engages, and attacks as if it were the enemy phase. Throughout the resolution of this effect, The Spectral Watcher gains "Prey - You."

Podstęp
Pact.
Peril.
Revelation - You must either (choose one): Place 1 doom on Azathoth, or Azathoth attacks you.
– H. P. Lovecraft, The Dreams in the Witch House

Podstęp
Omen. Spectral.
Revelation - Put Whispers in the Dark into play next to the agenda deck.
Each location gains: "Haunted - Take 1 horror."
Forced - When the round ends: Discard Whispers in the Dark.

Podstęp
Hex.
Revelation - Put Wracked into play in your threat area.
You get -1 to each of your skills during the first skill test you perform each round.
: Test (3). If you succeed, discard Wracked. If there is an exhausted Witch enemy at your location, this test is automatically successful.
