Akt. Stage 2

Mity
Clues: –
You must find a way back to the Vale!

After you succeed at a skill test at a Lair location during your turn: Reveal cards from the bottom of The Abyss for each point you succeed by. Draw 1 of them, shuffle the rest, and place them on top of The Abyss.

Spend 1 clue: You get +2 skill value for this skill test.

Objective - At the end of the round, if there are 3 or more revealed Cave locations in play with no clues on them, advance.

Mauro Dal Bo
Uczta w Dolinie Hemlock - Rozszerzenie kampanijne #156. Los Doliny #6.

A Fateful Choice - Back

Akt
Dr. Marquez points up to a precarious shelf of ascending rock that leads back up to the surface. With a clear path out of the shining chamber, you must consider what to do next.

Each investigator loses all of their clues.

Check the Campaign Log and proceed to Scenario Interlude: Fate of the Vale (page 64). The investigators must decide their course of action (choose one):

- "Let's end this." (You may only choose this option if Dr. Marquez has a hunch and Dr. Marquez has a plan. You may also choose this option if Gideon finished the tale of the Annabelle Lee.) Proceed to Fate of the Vale 1.

- "Save the Vale!" (You may only choose this option if The Hemlock Family made a truce and/or The Peters family was reunited.) Proceed to Fate of the Vale 2.

- "Burn it all." (You may only choose this option if The Vale is full of fireworks.) Proceed to Fate of the Vale 3.

- "Escape with our lives." Proceed to Fate of the Vale 4.

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