Tajemnica. Stage 2

Mity
Doom: 7. Clues: –
The city grows quieter as more and more civilians disappear each night. The soul-deadening heat of the day sees more hollow-eyed figures walk the streets. Once a thriving oasis of life and culture, Marrakesh now feels like an empty echo of its former self.

Each Risen enemy and each Ghoul enemy gains hunter and "Spawn - Random location."

Aitor Prieto
Szkarłatne klucze - Rozszerzenie kampanijne #22. Morderczy upał #3.

The Hungering Dead - Back

Tajemnica
A crimson sunrise casts the ruined city in an awful glow: cars overturned, stalls rared, cobblestones covered in blood smears. What few civilians remain cower behind boarded up windows, fearfully praying for their lives. Whatever terrible thing Amaranth aimed to do here, she has succeeded. The city's ruin is a grim testament to her awful power.
Heart heavy with the weight of such great loss, you make a path through the devastation. A pack of the hungering dead catch wind of your scent and pursue you relentlessly to the city limits, picking at you with sharp, hungry claws. You barely escape with your life.

Each investigator suffers 1 physical trauma.

Check which enemies are in play.

- If Razin Farhi is in play, proceed to (→R1) (page 13).

- Otherwise, proceed to (→R2) (page 13).

Empty Streets
Empty Streets

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