I am a bit confused. The reactions on this card seem a bit underwhelming to me. This card can solve issues you have (almost) no alternative answer to. Last scenario I helped our Rex against a Spawn of Hali being two locations away, saving the following:
- 2x move
- 1x engage
- 1x evade
And
- the enemy is no longer at your location
- you could fail the Evade
Its kinda situational but with 4 Investigators there will be lot of moments for this card to shine. You could even use this card as explained above to "help" your fighter of the group, since he could fail his fight attempts or/and wants to save ammunition. Its not all about the amount of actions you need to solve an issue but the timing of those actions. When I can save my clue-gatherer with a single action (tho it costs 2 and is a handcard) I will almost always take this chance. Last but not least in hard mode you need to spend cards on your tests in 2/3 attempts anyway. So you would spend cards on the Evade vs the Enemy you could just swap with - amazing! greetings