Dyscyplina
Harmonia ducha

Atut

Niezłamana.

Cost: –.

Neutralne

Tylko talia Lily Chen. Trwały.

Dostajesz +1 .

Otrzymaj 1 bezpośrednie obrażenie, aby wyleczyć 3 punkty przerażenia, albo otrzymaj 1 bezpośredni punkt przerażenia, aby wyleczyć 3 obrażenia. Odwróć ten atut na drugą stronę.

Lin Hsiang
Na krawędzi Ziemi - Rozszerzenie badaczy #11.

Dyscyplina
Harmonia ducha

Atut

Naruszona.

Cost: –.

Neutralne

Tylko talia Lily Chen. Trwały.

Po tym, jak skończy się runda, jeśli w tej rundzie nie otrzymałeś żadnego obrażenia ani żadnego punktu przerażenia: odwróć ten atut na stronę z cechą Niezłamana.

Lin Hsiang
Na krawędzi Ziemi - Rozszerzenie badaczy #11.
Dyscyplina
Dyscyplina

FAQs

No faqs yet for this card.

Reviews

I think this is the discipline you take unless you have a key and critical use for one of the other three, even if you are mainly going to focus on weapons and fighting with lily I would still advise taking this discipline first for one reason that trumps the other three.

Alignment of spirit can be flipped back incredibly reliably, being basically immune to your personal weakness is a good move to have before you get your XP. (made even more reliable with deny existence and other damage cancellation cards)

The other two side benefits are pretty plain too, healing on any turn where you take damage/horror and +1 to the most commonly tested defensive stat are both good for surviving longer on average, a fighter who survives longer and has more health can keep the rest of the team alive long and earn those juicy juicy victory points more consistently, which gets you to a more flashy discipline.

Zerogrim · 291
"healing on any turn where you take damage/horror": This is not a reaction trigger. You can't heal from it, when you take damage/ horror from other sources, like you would do with "Guard Dog". It's weird, that they put it behind the colon, but I suppose, it's still meant as a cost, like with "Beat Cop". Otherwise, they would have used the reaction arrow. — Susumu · 362
yea but if you take damage/horror thats the best time to flip it because it will flip back as soon as possible, thats what I meant by it, could have explained better. — Zerogrim · 291
I'm really confused as to why "it will flip back as soon as possible". It is dependent on taking damage and horror, not on a net amount of damage and horror that turn. — DjMiniboss · 44
right so on any turn you take damage you immediately use it and it flips back as soon as possible, if you wait to heal yourself you increase the odds you just end up taking damage on a future turn and delay you further. put another way given you typically don't control when damage happens you should use it on turn where you took damage anyway to maximise the odds it flips back. (since you don't control when enemies or encounters hurt you) — Zerogrim · 291