Q: For cards like Deny Existence, "I've had worse…", Delay the Inevitable, etc, do they directly or indirectly work against effects that do not deal damage and horror directly to your investigator (e.g. Snake Bite) or deal direct damage to other things as well as your investigator (e.g. Centuries of Secrets, Ceremony Room)? A: Delay the Inevitable, I've Had Worse and Deny Existence only work when you (aka your investigator) are being dealt damage/horror. If damage or horror is being dealt directly to a card other than your investigator, you cannot use Deny Existence, Delay the Inevitable, or I've Had Worse to cancel/ignore it.This ruling has been overturned and, at the time of updating (27/07/22), we await an FAQ update to bring this ruling in line with FAQ entry 2.12, Interpreting "You" When Taking or Being Dealt Damage. The information we currently have is:
- According to our current rulings, “you” are “dealt damage” when your investigator or an asset you control is dealt damage.
- This does mean that, if you activated the ability on Beat Cop while you had Hypochondria in your threat area, “you” would have been dealt damage, and you must then take 1 direct horror.
- This also means that the previous ruling on Delay the Inevitable and similar cards has been overturned; those cards would count damage dealt to your assets as damage dealt “to you.”
Szybka. Zagraj, kiedy karta spotkania lub atak wroga miałby spowodować, że musisz (wybierz jedno): odrzucić karty z ręki, stracić żetony zasobów, stracić akcję, otrzymać obrażenia lub otrzymać punkty przerażenia.
Zignoruj dany aspekt efektu. Następnie wykonaj przeciwieństwo danego aspektu (odpowiednio: dobierz karty, zyskaj żetony zasobów, zyskaj dodatkowe akcje, wylecz obrażenia, wylecz punkty przerażenia).
The thing that makes this card so good is that it is such an end-all solution to so much pain. Scenarios tend to throw a limited amount of pain your way (a scenario is only going to last so long, you'll only draw so many treacheries and face so many enemies), cards that single-handedly solve a defensive problem are very strong, for the reason that they are very effective for their slot. First Aid for example (probably) completely negates your risk of death from damage or horror (or both), although it will cost you 4 actions and 2 resources. Hallowed Mirror does the same with some slot restrictions and the need to draw the cards, but completely solves either damage or horror as a problem for that investigator or a friend.
Deny Existence not only saves you pain, it removes it! An effect that deals you 2 horror, heals 2 horror instead. This is a swing of 4 horror! Often enough to get you out of the risk-zone for the rest of the scenario. Also this is just a fairly average scenario, the crazy crap that starts to happen when you're negating the loss of resources, instances of 3 horror or damage ETC it can get brutally good. Also note that those other cards are generally doing this in 3-4 actions, Deny Existence is free to play and "fast".
This is the very best emergency button card in the game, barring perhaps only Ward of Protection in the instance where it discards a big enemy.
Not a review per say, just a pre-emptive question...
What if you draw a treachery where it is "Lose all resources"
What is the opposite of "all" in this instance, for the purposes of this card technically reversing the effect
Easy if it is something like, lose 3 resources, because it becomes gain 3 resources
Might need a FAQ on this one ASAP