Anette Mason
Najwyższa kapłanka

Wróg

Humanoid. Wiedźma. Elitarny.

Mity
Fight: 4. Health: 4. Evade: 4.
Damage: 1. Horror: 1.

Mściwy.

Wymuszony – Po tym, jak rozpocznie się faza wrogów: odrzuć 3 wierzchnie karty z talii spotkań. Rozstaw każdego odrzuconego w ten sposób wroga z cechą Wiedźma w lokalizacji Anette Mason. Jeśli w wyniku tego efektu nie zostali odrzuceni żadni wrogowie z cechą Wiedźma, przygotuj Anette Mason.

Victory 2.
„Chodźcie, siostry. Nadszedł nasz czas”.
Andreia Ugrai
Przerwany krąg #57. Godzina duchów #8.
Anette Mason

FAQs

No faqs yet for this card.

Reviews

"Good job team! One clue to go and only 7/12 doom. We did it handsome today. All right, now let's see about this forced ability on Annette... Discard three cards and --gulp--, well that's two witches we didn't need right now. So we add two doom for them, one for Annette, one for the mythos phase. Holy smokes, 11/12! We're barely gonna win this thing... And there's ancient evils. More like Circle Unfun..."

There's a simple way to keep Annette's insane doom acceleration from spoiling your evening. Have someone drag her off the Witches Circle. She'll spawn her sisters at her new location, giving you a chance to kill them before they can get to the witches circle and end your scenario. Or, if you have sufficient health, just let Annette and her coven smack you around for a couple turns while your colleagues clean up the clues. As long as the witches are engaged, they won't move to the Witches Crcle, as per the instruction on Agenda 2a.

Agreed. 1/1 damage for several turns! — MrGoldbee · 1537
Handcuffing normal witches earlier helps, especially the one that gets stronger over dead sisters — Django · 5244
We just followed this exact strategy about a week ago on our fourth time through TCU, it was kind of an ah ha moment for us. — Time4Tiddy · 254
Ghastly Revelation is an interesting option for true solo — Zinjanthropus · 235